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iWorld Australia inks ANZ distribution of Merge VR

Announcement posted by iWorld Australia 27 Mar 2019

Available May 2019

Melbourne - 27 March, 2019 - We are launching the award-winning augmented and virtual reality products by MERGE that enable experiential learning and content creation at home, in the classroom and in the workplace.  The MERGE products transform learning in schools, libraries, museums, universities, healthcare, environmental science, and other industries around the world.

Merge Holographic Cube

Learn, play, and create in augmented reality by holding and interacting with virtual objects.

The MERGE Cube is used by hundreds of schools to inspire and engage kids to explore math, science, anatomy, engineering and more. See all of our Cube games and apps.

No need to pack up additional chargers, wires, or batteries. The durable and soft Cube is the perfect travel companion to entertain and teach on the go. With over 30 available apps (most of them are free), your kids can play for hours.

Simply download and launch Cube apps onto your smartphone or tablet (see all compatible devices), point device at the Cube, and watch the Cube transform before your eyes.

Merge Mobile AR/VR Headset

AWARD WINNING: Featured in Consumer Reports as an Expert Pick, Winner of the Academic’s Choice Award, and named by CNN as Best VR Headset for Big Kids and Tweens

USE YOUR SMARTPHONE: Turns your iOS or Android smartphone into an immersive virtual reality headset – no controller necessary.

SOFT & LIGHTWEIGHT: Made of soft, lightweight foam with adjustable lenses to fit virtually any face

OVER 300 APPS Enjoy over 300 apps, games and virtual reality experiences available on the MERGE Miniverse portal

Merge Education:

MERGE enables active learning by enabling students to learn and create in entirely new ways while giving teachers simple AR/VR tools that increase student engagement, intellectual curiosity and classroom achievement.

At the core is the MERGE Cube - a digital school supply that extends learning beyond the limitations of device screens by giving students the ability to interact with virtual objects.

AR/VR is changing the way kids learn, create and play, and MERGE is leading the way. Our award-winning products help kids get ahead by making STEAM learning fun and allowing them to experience the world in an entirely new way. We pre-screen all apps and experiences to ensure they’re kid safe for parental piece of mind.

Merge Professional:

MERGE technology is used by business professionals for product design, sales demonstrations, public displays, patient wellness, military training, and more. Just about any process that can be carried out in the physical world can be simulated in AR/VR without the limitations of physical reality.

Museums & Libraries

Holding virtual objects in museums brings the exhibits to life. Checking out VR headsets helps libraries deliver experiences that books simply can't.

Digital Health

Holding virtual objects can help providers improve patient consultation and diagnosis. Using VR experience therapy can improve patient treatment and outcomes.

Troop training and asset maintenance just became easier when you can place a life-size AR object in a real world location.

Corporate Training & Product Demos

Re-imagine your sales presentations, product demonstrations and staff training by allowing your audience to hold virtual objects and experience their learning.

“We have looked for some time now to find a suitable AR and VR product that works in both the retail and education environment. When we came across MergeVR we were blown away to say the least. The products covers both areas of AR and VR and a price that is so suitable for any parent or school. But is does so much more with huge education content, games and expanded into area of digital health, military corporate training. Currently in use in those areas across the world and really happy to be bringing this into Australia and New Zealand” States Chad DeClase, Director of iWorld Australia."