The PRWIRE Press Releases https:// 2019-05-20T05:27:17Z SydWest participating in Blacktown City Council’s Streets Alive & Parade Day 2019 2019-05-20T05:27:17Z sydwest-participating-in-blacktown-city-council-s-streets-alive-amp-parade-day-2019 The Streets Alive and Parade Day will take place on Saturday 25th May 2019 in the Blacktown CBD. The event is always a lot of fun for everyone, with many different types of entertainment and stalls on offer. The event features 6 performance and activity areas, art and craft stalls, free amusement rides, animal displays, dog shows, wildlife displays, roving entertainment, and plenty of attractions for the entire family to enjoy. SydWest’s staff, volunteers and clients will be participating in the vibrant and spectacular Street Parade that will travel through the CBD, highlighting Blacktown’s multiculturalism, history and diversity, starting at 11am. Lookout for No. 22 and the colourful SydWest team! As a multicultural community services group, SydWest will be trying for the Best Dressed award too. SydWest will also have our marquee in the street, alive and ready for the public to drop by, get some information on our services, meet some of our staff and hopefully engage. Elfa Moraitakis, CEO at SydWest Multicultural Services said: We are always very pleased and proud to be supporting colourful community initiatives such as the Blacktown Streets Alive & Parade Day. Our staff, volunteers and clients all enjoy being a part of the Parade and engaging with the local community along the route. We invite all to come along and enjoy Saturday in Blacktown. We look forward to seeing there! Synology Host Solutions Exhibition alongside Computex, 2019 2019-05-08T22:30:00Z synology-host-solutions-exhibition-alongside-computex-2019 Data lies at the core of every industry transformation. Synology provides a wide array of solutions to ensure business continuity. Join us to explore the data life cycle and discover infinite possibilities of file access, storage, and backup. Synology will be hosting its own Solution Exhibition alongside Computex 2019 and you're invited! Join Synology at their new HQ in Taiwan! Date: 29th May 2019 - 31st May 2019 Time: 10am - 6pm Venue: Synology HQ - TPKA in Taipei Far Eastern Telecom Park (1F, No.1, Yuandong Rd., Banqiao Dist., New Taipei City 220) 8-minute walk from the Far Eastern Hospital MRT station (Exit 3) For more information: https://event.synology.com/en-global/solutionexhibition_2019 If of interest and for RSVP, please contact: Shazana Roseli at shazana.roseli@taurusmarketing.com.au, John Wanna at john.wanna@taurusmarketing.com.au or Stacey Toskas at stacey.toskas@taurusmarketing.com.au +61 029415 4528 ‘School pressure, family life, digital identity, increased expectations’: the reason Girl Guides exists today 2019-04-30T22:43:54Z school-pressure-family-life-digital-identity-increased-expectations-the-reason-girl-guides-exists-today Girl Guides NSW & ACT will focus on the role Guiding plays in supporting young girls navigate school pressures, family life, digital identity and raised expectations with the launch of a new campaign called A Place To Grow to coincide with May - Girl Guides Month. This vital piece of communication to young girls, their families and thousands of active and potential volunteers, will highlight the diverse experiences on offer and its relevance for the young girls of today. Sarah Neill, State Commissioner said that Girl Guides provides a place for young people to feel secure. “We come together over a variety of activities, build confidence and resilience which makes our young people better able to cope with their lives. “We encourage our girls to build life skills, and have the freedom to be adventurous, learn strong communication skills, laugh, and make life-long friendships,” said Commissioner Neill. Ella Ezergailis, aged 12, was inspired to join Girl Guides after hearing her mother’s stories of Guiding and wanted her share of adventure and fun. In 2018, Ella became the youngest Girl Guide to take part in ‘Girl Takeover Parliament’ event, in which she watched Question Time in the Chamber of the House of Representatives. Disgusted by the behaviour, Ella wrote a letter to Prime Minister Scott Morrison telling him so. “I decided to write to the Prime Minister and ask him to change the culture in Parliament House. I told him he should visit my school to learn how to behave respectfully. “My letter was shared around the world on social media and was reported by news outlets. “Girl Guides has given me the confidence to do such a thing, however the result made me feel that a 12-year-old girl’s voice was important, and girls do have the power to change the world,” said Ella. Now in its 99th year, Girl Guides in NSW & ACT has 7,400 members across 540 Units. Comissioner Neill said recent research revealed that 90% of girls joined the organisation before the age of 11 and stayed because it provided the perfect antidote to the complex and pressured lives of young people. “Our research showed that young girls join for the things they need most at this stage of their lives: fun, meeting friends outside of school and developing new skills. “Parents said they wanted their daughters to join to help them build their confidence, meet new friends and have a community orientation to their life. “Our programs offer a connection to experiences and community that schools and busy families can’t. “We have large scale events and the traditional jamboree, but mostly girls choose their own activities to complete, from creative pursuits to sailing, coding to cooking, orientation to fundraising,” said Commissioner Neill. A Place To Grow will use the 540 Units of Girl Guides NSW & ACT, to promote the stories of resilience, confidence building and friendship it encourages, through social media, local press, local events such as school fetes and Girl Guides own Come and Try nights. Helen White, CEO said, the grass-roots approach is what Girl Guides excel at. “Over 1,000,000 Australians are or have been a Girl Guide. We work at the local level, in communities and across regions supporting and empowering the women of tomorrow. “There is a resurgence of interest in Girl Guides, as young people and their families look at ways to combat the pressures of busy and digital lives. We’re all about supporting someone to find their own path, to build resilience, and life skills to take them wherever they wish,” said Ms White. However, is Girl Guides still relevant for the girls of today? Ella says that it is. “Girl Guides is even more relevant to young people growing up with a digital life. “Girl Guides teaches you how to interact socially, be a responsible citizen, how to deal with emergency situations and gives you the courage to accept challenges. “I even went on camp for a week without my phone, and I survived.” More information: www.aplacetogrow.org.au New Media App Launches To Kill Off The Press Release 2019-04-30T04:15:39Z new-media-app-launches-to-kill-off-the-press-release A new technology platform has launches tomorrow made just for you. This tech platform called Story Match® will change the way that you receive your story pitches. No more emails, no more press releases and no more hassling PRs (I promise not to be one of those…) First, watch this! In 1.5 minutes it will explain it all to you… Story Match® is a two sided market place App and Desktop platform that allows brands to pitch story ideas to journalists, at the same time allowing journalists to select only what topics of stories they want to receive. Journalists, like you, set up their profile using 6 simple steps. You can select from up to 50 industry tags (food, finance, lifestyle, tech, etc etc) and can localise by State and Territories. If there’s a match on industry tags then you see the pitch. Using swiping technology you can scroll through stories, swipe left if you don’t like the story or right if you do. If you swipe right, it will open an immediate and private chat between you and the person who posted the pitch. The best bit…. The pitches have limitations – so brands can only upload selected images, a headline and up to 500 characters to bring their pitch to life. They then select which industry tag their story is relevant to, and localise it. So now you don’t need to read any more press releases or receive any more pitches that you’re not interested in. Story Match® was developed to improve efficiencies in the media industry, and allow all brands, no matter how big or small the opportunity to get their brand noticed. The tech platform has been developed by Founder and Director of Polkadot Communications Dionne Taylor – who has worked both as a journalist and a PR for the last 15 years. Dionne is available for an interview to chat about this new and exciting platform, built just for YOU! If interested in speaking with Dionne, please get in touch. CALL OUT FOR INDUSTRY CHAMPIONS PITCH2PUNCH 2018 2018-07-05T02:35:06Z call-out-for-industry-champions-pitch2punch-2018 We're still looking for a for a few more Industry Champions to participate in this year's Pitch2Punch, joining the fight against anxiety and depression and supporting mental health awareness. APPLICATIONS CLOSE THIS FRIDAY THE 6TH OF JULY. We're calling on Sydney's Media, Marketing and Creatives! For more information or to send in your applications please email info@pitch2punch.com. KREATE ANNOUNCES NEW CLIENT WINS IN 2018 2018-06-26T02:37:26Z kreate-announces-new-client-wins-in-2018 Boutique marketing, events and PR agency Kreate is excited to announce the addition of a swag of new clients. Continuing the agency’s expertise in the tourism and retail space, they have been engaged by West Hotel Sydney, the Collins Street Precinct Group (CSPG) and Ted’s Cameras; as well as being re-appointed by Hilton’s two Fijian resort properties. This follows Kreate’s management buyout by in-house staff in February this year. Since that time, the agency has focused on expanding and continuing to grow their integrated public relations and communications offering, with demonstrated success. “It’s an exciting time for the Kreate PR and communications team with these high profile clients adding to our client roster. We’re really looking forward to continuing to bring our expertise in the tourism, destination marketing and retail space to help grow our new clients’ businesses,” said Dylan Reed, CEO of Kreate. The newly finished West Hotel is the first Curio Collection by Hilton in Australia. Kreate will oversee PR, social media, media relations and campaign activations for the Hotel with a focus on the continued growth of West Hotel as a major player in the hotel scene in Sydney. The boutique, designer hotel is strategically located on the Western side of Sydney’s CBD, with architecture by Fitzpatrick and Partners and Interiors by Woods Bagot. The recent appointment by the Collins Street Precinct Group has seen Kreate’s Melbourne presence grow. Kreate will be focusing on the re-launch of the Collins Street brand, including overseeing PR, social media content, photography and campaign activations. As Melbourne’s premier street in the World’s most liveable city; Collins Street is a hub for luxury retail brands, premium accommodation, renowned dining destinations, top entertainment acts and global business services. Kreate has also been appointed by Ted’s Cameras as they introduce an exciting new retail venture for the heritage brand. Launching in late 2018, Kreate is managing their PR, social media, communications and launch event. With a firm place in the Australian camera market, Ted’s is known for high quality service and in-depth product information – this new innovation will see Ted’s continue to lead the industry. Watch this space to hear more soon. Alongside these new client wins; Kreate is also pleased to announce the renewal of the contract of Hilton’s two Fijian properties; Hilton Fiji Beach Resort & Spa and DoubleTree Resort by Hilton Fiji – Sonaisali Island. Kreate continues to provide ongoing PR services in the Australian and New Zealand markets. These recent wins have seen Kreate’s team expand with additions to the team in Sydney and Melbourne. With a focus on high quality service coupled with award-winning strategies, Kreate continues to grow as an agency. For more information, please visit www.kreate.com.au. For media inquiries please contact Lauren Parkin at Kreate on 02 8319 4384 or lauren.parkin@kreate.com.au MELBOURNE ART WEEK ENLIVENS THE CITY IN AUGUST 2018 WITH EXCEPTIONAL WINTER PROGRAM 2018-06-13T04:51:14Z melbourne-art-week-enlivens-the-city-in-august-2018-with-exceptional-winter-program Melbourne, Australia: Melbourne Art Foundation unveiled details of the Melbourne Art Week 2018 program which cumulates in the return of Melbourne Art Fair, 2-5 August 2018 (Vernissage 1 August 2018) and the Visual Arts Awards on 4 August 2018. Over 50 Victorian cultural organisations, institutions, art spaces, satellite fairs and galleries will come together in the staging of Melbourne Art Week; a dynamic program of exhibitions, events, talks, performances and workshops that take place during the first week of August. Other highlights include programming from MoMA at NGV: 130 Years of Modern and Contemporary Art; From Will to Form: Tarrawarra Biennial 2018; ACCA: A Lightness of Spirit is the Measure of Happiness, Buxton Contemporary: No One is Watching You: Ronnie van Hout and VCA Open Studios. Minister for Creative Industries Martin Foley said, “Melbourne Art Week is set to take over our arts precinct with a celebration like no other. Through exhibitions, fairs, workshops, talks and performances, it will be an opportunity to deep dive into the best in contemporary art. Our Government is proud to support Melbourne Art Week. Events like this bring together some of our most exciting artists and organisations and showcase why Victoria is the creative state.” Melbourne Art Foundation continues to support contemporary art and living artists through its initiative Melbourne Art Week, and in 2018 has joined with Associate Partner, MLC Life Insurance to commission a new performative work from Japanese-born, Australian-based artist Hiromi Tango (represented by Sullivan+Strumpf, Sydney). Performed on the streets of the Southbank Arts Precinct and incorporating Melbourne’s iconic cultural landmarks including ACCA, the 2018 home of Melbourne Art Fair, the work titled Lizard Tail (Dawn) has been embraced as the visual identity for the celebrated Melbourne Art Week. Susan Karson, Chief People, Marketing & Corporate Affairs Officer, MLC Life Insurance said, "We are delighted to partner with Melbourne Art Week in 2018 to support the commissioning of a new body of work by celebrated Japanese/Australian performance artist Hiromi Tango. Premised on the notion of interactivity, forging individual, social and cultural connections, Hiromi’s new work encapsulates the ethos of Melbourne Art Week in the bringing together of more than 50 cultural organisations to celebrate and support contemporary art and living artists.” MELBOURNE ART FAIR Melbourne Art Fair returns from 2-5 August 2018 (Vernissage 1 August 2018) as the anchor event of Melbourne Art Week, housed for the first time within the Southbank Arts Precinct and across two venues alongside the Australian Centre for Contemporary Art (ACCA) and the University of Melbourne Southbank Campus. Melbourne Art Fair exhibition sectors Galleries and Accent present 40 new and established galleries from Australia, New Zealand and the region exhibiting a diverse range of artists and curatorial themes through both solo presentations and group shows of closely related works. In 2018, the Fair will debut TIME, a site-specific video sector curated by Hannah Mathews (Senior Curator, Monash University Museum of Art) and Rachel Ciesla (Curator and Administrator Galleries and Programs, Melbourne Art Foundation). Unveiling a selection of new and recent works by Michaela Gleave (represented by Anna Pappas Gallery, Melbourne), Jess Johnson (represented by Darren Knight Gallery, Sydney) and Simon Ward, Sriwhana Spong (represented by Michael Lett, Auckland) and Angela Tiatia (represented by Sullivan+Strumpf, Sydney), TIME joins with a growing number of organisations focusing their resources on the activities of female practitioners. TIME speaks to the power of the now and is presented across four sites including Melbourne Art Fair, Buxton Contemporary, Fed Square and QT Melbourne. Michaela Gleave's A Galaxy of Suns (2018) transposes what is perhaps the most epic measure of time for humanity: the distance between earth and the universe, questioning the relationship to time, matter and space. The work takes the form of a highly ambient field of colour and sound presented for an intimate audience via QT Melbourne's inhouse entertainment system. New Zealand artist, Jess Johnson and animator Simon Ward’s new video Webwurld (2017) offers a glimpse into a hallucinatory netherworld. Presented at scale on Federation Square’s iconic Big Screen, the work materialises a dark portal into a dimensional world whose activities may be taking place simultaneously to our own. London-based, New Zealand artist Sriwhana Spong’s 2016 video This Creature provides a sensorial travel through time and place. Presented in Melbourne Art Fair and within the Riding Hall and historic surrounds of the former Mounted Police Stables, the work channels female medieval mystic Margery Kempe (known for writing the first recorded western autobiography) through a walk undertaken by the artist through London’s Hyde Park. New Zealand born multimedia artist, Angela Tiatia, explores contemporary culture by drawing attention to its relationship to representation, gender, neo-colonialism and the commodification of the body and place. Screened at the street entrance to the newly opened Buxton Contemporary, Tiatia's The Fall collapses conventional structures of time in a deceivingly lush portrait of human consumption and greed. Projects Rooms, presented by Four Pillars and supported by the Melbourne Art Foundation, returns as a non-profit platform for cutting edge art spaces presenting experimental work within the context of a major visual arts event. The 2018 Project Rooms take place within Melbourne Art Fair and will feature presentations from the Institute of Modern Art (Brisbane), Gertrude Contemporary (Melbourne), Blak Dot Gallery (Melbourne) and The Physics Room (Christchurch). Gertrude Contemporary’s Anxious Bodies for Unstable Environments is a project that reflects upon the current state of global instability. Curated by Mark Feary, the project will present new, recent and context specific works of sculpture, performance, video and robotics, by artists Deanne Butterworth, Mathieu Briand, Kate Daw, Kuba Dorabialski, Jason Maling and Mark Shorter. Ryan Presley brings performance and exchange in his exhibition Prosperity produced by the Institute of Modern Art, which centres on his ongoing project, Blood Money (2010 - present), in which he reimagines Australian banknotes’ figureheads as the heroes and warriors of Aboriginal history. Blak Dot Gallery will present new work by four Melbourne based artists Kirsten Lyttle who is of Māori descent, Lisa Hilli who was born in Raboul - PNG, New Zealand-born Tongan woman Frances Tapueluelu, and local Aboriginal artist Vicki Couzens. All four women explore their own traditional cultural and often matriarchal influences or issues to create discourse and examine identity. The Blak Dot Project Room will create an empowered and empowering space for both the artists and the viewer. The Physics Room, (Un)conditional Part 3 is a two-person exhibition of specifically-commissioned work by New Zealand artists Ayesha Green and Cushla Donaldson, which examine the conditions—unspoken and assumed—under which things are given and received, and how, in the shadows, agency can be leveraged or subverted. TALKS Melbourne Art Week will commence with the Keynote address by Philip Tinari, Director of Ullens Center for Contemporary Art (UCCA) at Deakin Edge, Fed Square on 31 July 2018 at 6.30pm, co-presented by the Melbourne Art Foundation, University of Melbourne and 4A Centre for Contemporary Asian Art, and supported by Fed Square. The Keynote headlines the Talks program, which is presented in association with the University of Melbourne, Learning Partner of Melbourne Art Week. Designed to promote discussion, education and interest in contemporary art practice in Australia and the Asia Pacific region, the free for the public Talks 2018: Space of Friendship takes place from Thursday 2 to Sunday 5 August at Federation Hall at the University of Melbourne Southbank Campus. PERFORMANCES & WORKSHOPS The city will come alive during Melbourne Art Week with live performance and creative workshops taking place at a range of venues and spaces across the Southbank Arts Precinct. The program includes Phillip Adams BalletLab's Metamorphosen, a performance installation created in a response to composer Richard Strauss Metamorphosen (1945). Adams situates a continues rolling of body bags arriving one after the other onto a giant 18 metre inflatable designed by artist David Cross. Described as a Mondrian pop art grave yard of dripping paints the body bags roll continuously in long drawn out adagio representation of grief and trauma but of great upheaval in response to romantic musical climaxes in the score. Weaving Workshops: Bush Toys and Baskets, presented by ACCA and the Melbourne Art Foundation, is a hands-on workshop with senior weavers from the Victorian Aboriginal Weaving Collective to be held on Sunday 5 August. Art lovers of all ages are encouraged to join Gunditjmara weaver Bronwyn Razem and Yorta Yorta weaver Donna Blackall to explore traditional and contemporary weaving practices. Spaces are limited and registration is essential. Other workshop highlights include NEW YORK! NEW YORK! Coinciding with 2018’s Melbourne Winter Masterpieces exhibition MoMA at NGV: 130 Years of Modern and Contemporary Art, NGV Kids presents a large–scale participatory installation that will showcase New York City. Featuring interactive displays, multimedia projections and hands-on activities, this free exhibition will introduce children to the vibrancy of New York. Melbourne’s leading contemporary dance company Chunky Move will offer public contemporary dance classes for participants ages 18+ on Wednesday 1 August and Saturday 3 August, with a special Dance Party on Friday 2 August. Sessions take place in Chunky Move's purpose built, state-of-the-art dance studios, located in the heart of Melbourne’s Southbank Arts Precinct and a short stroll from Melbourne Art Fair. Melbourne Art Week is supported by major partners the Victorian State Government through Creative Victoria and the Australian Government through the Australia Council, its arts funding and advisory body. Owned and presented by Melbourne Art Foundation, a not for profit organisation established in 2003, Melbourne Art Week will run from 30 July-5 August 2018 and Melbourne Art Fair from 2-5 August 2018. For further details please visit http://melbourneartfair.com.au http://melbourneartweek.com.au Ends Media Contact Rhiannon Broomfield, Senior Publicist, Rhiannon@melbourneartfoundation.com, +61 410 596 021 Media pack including imagery: https://www.dropbox.com/sh/inr4of1fu6bciwl/AACAJR2kwFSixC8bT2IcA12ta?dl=0 Video of Hiromi Tango performance: https://www.dropbox.com/sh/mdm0oaiku80unxc/AABsVZQzdtJeUGZv6rD58vG1a?dl=0 About Melbourne Art Week | 500 + Artists | 50 + Events | 30 + Venues Melbourne Art Foundation has joined with over 50 Victorian cultural organisations, institutions, art spaces, satellite fairs and galleries to stage Melbourne Art Week (30 July-5 August 2018); a dynamic winter program of exhibitions, events, talks, performances and workshops. Melbourne Art Fair returns from 2-5 August 2018 (Vernissage, 1 August) as the flagship event of Art Week and will take place for the first time across two venues within the Southbank Arts Precinct and alongside ACCA. Other highlights of Art Week include the Visual Arts Awards (Saturday 2 August), From Will to Form: Tarrawarra Biennial 2018; ACCA: A Lightness of Spirit is the Measure of Happiness, Buxton Contemporary: No One is Watching You: Ronnie van Hout, VCA Open Studios + more. About Melbourne Art Foundation Melbourne Art Foundation is a not for profit organisation established in 2003 to promote contemporary art and living Australian artists. Melbourne Art Foundation produces the biennial Melbourne Art Week, and flagship events Melbourne Art Fair and the Awards for the Visual Arts. Melbourne Art Foundation sponsors a range of programs during Melbourne Art Week for the benefit of living artists, to facilitate public discussion and develop new audiences for contemporary art. They include major commissions, project rooms featuring emerging and independent artists and art spaces, public talks, collector programs, guided tours and the celebrated opening night; Vernissage. About Melbourne Art Fair Melbourne Art Fair is the flagship event of Melbourne Art Week, taking place for the first time within the Southbank Arts Precinct and alongside ACCA. Showcasing a curated selection of 40 galleries, the Fair will present some of the newest and most respected artists from Australia, New Zealand and the region. Beginning in 1988, Melbourne Art Fair was founded by galleries from Australia, and has fired the enthusiasm of discerning collectors and an informed public for 30 years. Over its extensive history, the Fair has been instrumental in stimulating critical and commercial attention for galleries and their artists, presenting a rich and diverse cross-section of the region’s visual art scene. Melbourne Art Fair 2018 is set to welcome over 20,000 visitors over 5-days, from Thursday 2 August to Sunday 5 August (Vernissage Wednesday 1 August). Tickets now on sale: www.melbourneartfair.com.au/tickets Melbourne Art Fair Event Details Melbourne Art Fair runs from Thursday 2 August to Sunday 5 August 2018 (Vernissage, Wednesday 1 August) in the Southbank Arts Precinct alongside ACCA, 111 Sturt Street Southbank VIC | melbourneartfair.com.au Collector Preview Wednesday 1 August, 2pm-5pm Vernissage Wednesday 1 August, 5pm-9pm Collector View Thursday 2 August, 10am-12pm Public Opening Thursday 2 August, 12pm-5pm Friday 3 August, 10am-9pm (Friday Up Late) Saturday 4 August, 10am-6pm Sunday 5 August, 11am-4pm About MLC Life Insurance MLC Life Insurance is a specialised life insurance business. It represents a landmark strategic partnership between National Australia Bank (NAB) and Nippon Life Insurance under which NAB retain 20% shareholding and Nippon Life hold a majority 80% of the shares in MLC Limited, the entity which operates the MLC Life Insurance business. The Australian-led and managed business aims to leverage Nippon Life’s global presence, built over 128 years, alongside MLC Life Insurance’s significant experience in understanding and meeting the insurance needs of everyday Australians since 1886. For more information on MLC Life Insurance, visit mlcinsurance.com.au AUSTRALIA’S BIGGEST GAME OF HIDE AND SEEK TAKES PLACE ONBOARD A MEGALINER DOCKED IN SYDNEY HARBOUR 2018-02-18T06:06:59Z australias-biggest-game-of-hide-and-seek-takes-place-onboard-a-megaliner-docked-in-sydney-harbour 18 February 2018: Australia’s biggest cruise ship, Royal Caribbean’s Ovation of the Seas, today hosted Australia’s Biggest Game of Hide and Seek, with Ben Harrison, age 26, from Hornsby NSW, taking home the AUD$10,000 prize, and a family cruise for four, all thanks to his stealthy hiding techniques. In an Australian first, Aussies aged eight and over boarded the megaship docked in Sydney Harbour to play a huge version of the iconic childhood game, as part of a unique competition to celebrate 10 years of Royal Caribbean sailing Down Under. “What an amazing day it was. The first ever official game of Hide and Seek on any ship in Australia, and I think it was a massive triumph”, said Ovation of the Seas’ Cruise Director, Joff Eaton. “Ovation of the Seas is the biggest, newest and most modern cruise ship ever to sail Australian waters, and with features like bumper cars, a Bionic Bar, rock-climbing wall, iFly sky-diving tunnel, FlowRider surf simulator and the North Star viewing capsule, she really was the ultimate location for this supersized game,” continued Joff. Two games were held – one for adults aged 15 and over and another for kids aged 8-14. Competitors came from far and wide; NSW, QLD, NT, SA, WA, VIC - to seek out the best hiding spots onboard in an attempt to outwit the “Seekers”, Australia’s national Hide & Seek team The Nascondingos, who competed in the 2017 annual World Championships in Italy. 12-year-old Ryan S from Kincup in regional QLD took home the kids’ prize which was a family cruise for four, after hiding from the Nascondingos under a couch. Runner up Benjamin H from NSW is also taking his family on a holiday. Winner of the adults’ game, Ben Harrison aka ‘Big Red’ used sheer distance as his tactic, attempting to get as far away from home base as he could in the allocated hiding time. He chose curtains to hide under in rounds one and two, and in the third – his winning spot – Ben managed to squeeze underneath a table that was concealed by a curtain. After being awarded his novelty size check, Ben said “It’s a pretty big accomplishment. I am very surprised, I still have butterflies in my stomach. I’m very very happy”. He and fiancé Jess will be putting the $10,000 towards their wedding at the end of the year, and will use the cruise for their honeymoon. The Nascondingos have heralded it their hardest game yet, “There was just a lot of ground to cover. We’re short twitch athletes and we’re used to five-minute rounds. These 20 minute rounds covering eight football fields really put us under pressure. It was far more challenging than we thought it would be. Curtain and couch hiding were the most popular spots” said Alan Jones, Nascondingo’s Captain. From attempts to host unofficial games in a certain Swedish furniture store, to a campaign for Hide and Seek to appear as an official exhibition sport in Tokyo in 2020, the event took place as the game gains traction as a serious sport among people of all ages. MC for the day, TV personality Jason Dundas said of the frivolity; “I’ve been travelling the world filming Getaway from over 100 countries for 11 years and I’ve never been on a cooler ship and had more of a fun experience onboard in my life”. With the ship almost to themselves – minus nearly 5000 guests –the unique competition encapsulates the spirit of Royal Caribbean’s new “Come Seek” brand campaign, inviting Australians to re-consider everything they think they know about cruising – and to come onboard and see for themselves. ENDS RCL Cruises Ltd Australiacommenced operation in December 2008 as the Australian arm of global cruise holiday company Royal Caribbean Cruises Ltd. The company offers three cruise brands in Australia and New Zealand: Royal Caribbean International, Celebrity Cruises and Azamara Club Cruises. In the 2017/2018 cruise season Royal Caribbean International retains its position as the largest cruise brand in Australia, with a fleet of four incredible ships sailing in the region including Australia’s biggest, newest and most modern cruise ship, US$1 billion Ovation of the Seas, South Pacific sisters Explorer of the Seas, Voyager of the Seas and culinary favourite Radiance of the Seas home porting in Sydney. Australia’s highest rated cruise ship Celebrity Solstice will also sail her sixth local season out of Sydney, while Azamara Club Cruises’ boutique Azamara Journey will return for a second season, visiting the west coast of Australia for the first time. RCL Cruises contacts for media: Frank PR Anna Bathgate T: 02 8202 0555 T: 02 9937 5491 E: rclcruises@frankpr.com.au E: annabathgate@rcclapac.com SCG and Allianz Stadium to be transformed into post-apocalyptic Nerf battleground this December for Zedtown: Last Haven 2017-10-06T01:58:44Z scg-and-allianz-stadium-to-be-transformed-into-post-apocalyptic-nerf-battleground-this-december-for-zedtown-last-haven Sydney, Australia – October 6, 2017 – Zedtown, in partnership with TEG Life Like Touring, have today announced that Australia’s largest zombie survival game will see the undead walk again on 9 December in Sydney’s iconic Sydney Cricket Ground and Allianz Stadium – both stadiums! Zedtown: Last Haven is the latest installment of the immersive gaming experience, which will see thousands of players battling it out as they imagine what they would do if they were the last living people on Earth. The story of Zedtown: Last Haven is a brand new one. 19 years have passed since a State Of Emergency was declared. In a despairing post-apocalyptic world where the undead roam, rumours of a Last Haven have spread like wildfire: On a distant island paradise, the world's most powerful and privileged live in splendour, free from infection and the merciless zombie horde. Their enigmatic leader, Magnus, has invited all remaining survivors to participate in the first inaugural Blood Games. Survivors will battle it out against each other (and the undead) across two colossal stadiums, for their chance to join Magnus in his fabled island city. Is this our last hope? Is this the Last Haven? Will you join them? Previous Zedtown players will be the first to access tickets, as they once again try and survive Australia’s largest real-world zombie apocalypse. Tickets for past participants will go on Pre-Sale Thursday 12 October at 2pm, and to the wider public at 2pm Friday 13 October – an ominous date of warning for the Zedtown challenge that lies ahead. This is the 9th time Zedtown will be held in Sydney since its commencement in 2012, but is the first time such a significant event will be held in one of Australia’s most incredible areas: all the tunnels, the grandstands, the backstage secret areas. The grass on which Sir Donald Bradman and many of Australia’s most iconic sportsmen and women made their name, will instead be filled with a new generation of players, this time striving to escape the zombie horde, and avoid joining the legion of the living dead. Zedtown: Last Haven is a perfect example of the immersive experiences our awesome fans are craving, and this is going to be the most ambitious version of our event yet. Zedtown is a chance for players to become a hero in their own story, fully immersing themselves in an adventure-driven experience as well as, frankly, just shooting their friends in the face with Nerf blasters” said Andrew Garrick, Managing Director of Zedtown. The innovation and planning that goes into hosting many thousands of players in a fully immersive, engaging experience makes this one of the most advanced events ever seen in Australia, and continues to grow with each instalment. Each player is provided with dog tags, access to a call-in radio station, and even zombie make-up for the unfortunate Survivors who ‘turn’. All this while they use the Zedtown smartphone App to guide and track their progress in real-time as game directors send missions and updates from start to finish. Zedtown has seen thousands of humans turned into zombies since 2012. In mid-2017, Zedtown successfully saw over 2000 people battle to fight against the walking dead at Sydney Showgrounds in Homebush. With two three-hour sessions planned on Saturday 9 December, players will have the unique opportunity to battle it out against other Survivors and ‘zombie-fied’ players. Bringing their own Nerf blaster, or purchasing one on the day, each participant will be guided and inspired by Zedtown actors, marshals and thousands of fellow players to try and escape the touch of the dead. TICKETING INFORMATION Pre-sale tickets for past Zedtown participants will be available from 2pm Thursday 12 October. General public on sale commences from 2pm Friday 13 October. For all ticket information, please head to www.ticketek.com.au. Zedtown players must be 18 years or older to participate in the event. For more information about Zedtown please visit www.zedtown.com. ABOUT TEG LIFE LIKE TOURING Life Like Touring (LLT), a production company within the TEG family, writes, produces and delivers live theatre shows and interactive experiences to audiences worldwide for many of the biggest brands in entertainment. Based in Melbourne, the company has grown from a small domestic touring business to a global player in the live entertainment market. TEG is Australia and New Zealand's only integrated live entertainment organisation connecting Ticketing, Live Content Touring, Research and Data Analytics. TEG includes Ticketek, TEG Live, Life Like Touring, The Entertainment Store, TEG Dainty, TEG Analytics, TEG Rewards, Qudos Bank Arena, Softix and Eventopia. ABOUT ZEDTOWN Zedtown is the largest real-world zombie Nerf War in the world. Born from the brains of avid gamers and creators, Zedtown is passionate about bringing incredible adventures to life in unique and enthralling ways. Their games and software have been extensively covered across the world and they have designed events for thousands of players from all walks of life across incredible venues in Sydney, Melbourne and Adelaide. For all media enquiries and interview opportunities, please contact: Tayla Davis Closer Communication M: +61 (0) 405 303 025 E: tayla@closer.com.au The Working Lunch – women helping women enter the video game industry 2017-08-27T23:14:04Z the-working-lunch-women-helping-women-enter-the-video-game-industry Sydney, Australia - 28 August, 2017 - IGEA is delighted to announce its involvement in the launch of The Working Lunch. Almost half of people who play video games in Australia are female, but women account for only 19 per cent of the game development sector workforce. The Working Lunch aims to empower entry-level women in the games industry to reach their goals by forming long-term connections with an experienced team of mentors. History shows that women and girls have been vastly under-represented in the games we play. The Working Lunch aims to change this, built on the belief that a more diverse games industry will strengthen career and employment opportunities and ultimately produce better games. Directing The Working Lunch initiative is Ally McLean, Project Lead of Sydney independent studio Robot House. Ally is a vocal advocate for women in games and has designed the program in consultation with women in leadership roles throughout the industry. As a foundation partner, IGEA has worked with Ally to bring together an experienced group of twenty mentors and guest mentors from all areas of the local industry to provide mentees with valuable insights into the realities and opportunities for a career in the video game industry. "I'm proud and excited to finally announce The Working Lunch initiative. I'd like to take a moment to thank IGEA and the incredible team of mentors from every corner of the industry who have volunteered their time and expertise to fostering the careers of women new to our industry,” said Ally McLean “The program comes from a place of gratitude and admiration for the women among us and those who came before us who have shaped the industry to be a more diverse and inclusive space - and to produce better games. I hope we can follow in their footsteps by lifting up the next wave of pioneers, creators and leaders, and by learning from each other in the process.” Technology and video game Journalist and TV and Radio Presenter Rae Johnston is a mentor in the program. She said, “I felt pretty alone when I started working in games journalism. It’s such a male-dominated field, even today. The better part of a decade later, I’m incredibly fortunate to be surrounded by driven, passionate and generous women - and I’m excited to have the opportunity to extend that support to the next generation.” The Working Lunch will provide women looking to enter the industry with a concrete and ongoing support network. In its launch year, The Working Lunch program will consist of six face-to-face workshops and two industry networking events, covering topics such as planning and project management, freelancing 101 and interviews and internships. For the duration of the program, mentees will be paired with a core mentor who specialises in their key area of interest and can therefore provide targeted, one on one advice to help mentees hone their skills, broaden their professional network and secure career opportunities. Applications are open now for mentees to enter the Working Lunch program. Due to the one-on-one nature of the program, spaces are strictly limited. For more information, or to apply, visit workinglunch.online. About IGEA IGEA is an industry association representing the business and public policy interests of Australian and New Zealand companies in the computer and video games industry. IGEA’s members publish, develop, market and/or distribute interactive games and entertainment content and related hardware including mobile and handheld games. For more information, please visit www.igea.net. Media spokespeople available · Ally McLean, Robot House · Raelene Knowles, IGEA · Rae Johnston, Video game and technology journalist, TV and Radio Presenter For all interview requests, please contact Amy Rathbone, Espresso Communications, on +61 2 8016 2220 or igea@espressocomms.com.au. Thought rugby was popular? Try video games 2017-08-14T00:00:58Z thought-rugby-was-popular-try-video-games Wellington, New Zealand – 14 August 2017 – New research by Bond University in Queensland and the Interactive Games & Entertainment Association (IGEA) has found a staggering 98 per cent of New Zealand families have video game devices, eight out of 10 owning multiple game devices. Digital New Zealand 2018 studied 807 New Zealand households and 2,288 individuals, revealing 67 per cent of Kiwis play video games; close to half of all players are female (47%); 44 per cent of over 65s play; and the average player age is 34. Dr Jeff Brand, lead author of the report and Professor of Communication and Media at Bond University, said mainstream acceptance of video games and an increase in devices has translated to a ‘broad church’ of players. “Interactive games have become a huge part of our culture and while the key reasons remain playing for fun and to pass time, games increasingly serve other uses. New Zealanders are playing for social connectedness, whether that be with family or friends. They’re playing to reduce stress, to be challenged, to learn, to keep the mind active, or for physical and mental health benefits.” The Digital New Zealand 2018 study highlighted significant growth in the use of games in schools. More than half of New Zealand parents (59%) stated their children have used video games for school curriculum compared to 38 per cent in the 2016 report. Seven in 10 parents believe games can be effective for teaching students. “In the last five years we’ve seen a big increase in the amount of educational video games and we've watched levels of sophistication grow,” said Dr Brand. “These games are used to increase engagement, student motivation, promote critical thinking and problem solving across all subject areas including maths, science and reading.” Dr Brand said that games are not only a powerful way to get kids interested in technology, they can increase social connectedness. “Over time, gaming has become much more social. Online gaming for children is often a shared experience that can improve social connectedness in and out of the classroom.” Ron Curry, CEO of IGEA, said that the sale of digital games in New Zealand grew by a 20 per cent compound annual growth rate in the last three years. “Digital New Zealand 2018 shows how the state of game play in New Zealand has progressed. Everyone plays, and they consume games just like any other media with 85 minutes the average daily total of all game play. More than that, Kiwis recognise the value of games, beyond entertainment, in the family home, schools, workplaces, health care settings and socially.” Other key findings of the Digital New Zealand Report 2018 include: Never too old to play games – Over 65s make up the largest and fastest growing segment of people new to games. 44% of those aged 65 and over play video games. 73% of players are aged 18 years or older. The family that games together, stays together – Half of parents play video games together with their children in the same room. One in four play video games together with their children online, and most parents (86%) have talked with a child about playing safely online. Gaming for health – New Zealanders value play for better health and positive ageing, whether that be to improve thinking skills (85%), improve dexterity (76%) or manage pain (52%). Almost ninety per cent say they play to increase mental stimulation, 76 per cent state video games help fight dementia, and 46 per cent agreed playing games can help increase mobility. About Digital New Zealand 2018 Digital New Zealand 2018 is the fifth study in a series of national research that began in 2009. The report, which is based on a study of 807 New Zealand households and 2,288 individuals of all ages in those households, looks at the demographics of Kiwis who play games, play habits, behaviours and attitudes. About IGEA IGEA is an industry association representing the business and public policy interests of New Zealand and Australian companies in the computer and video games industry. IGEA’s members publish, develop, market and/or distribute interactive games and entertainment content and related hardware including mobile and handheld games. For more information, please visit www.igea.net. Media spokespeople available · Ron Curry, CEO of IGEA · Dr Jeff Brand, Professor, Bond University, and lead author of the report · Consumer case studies and subject matter experts For all interview requests, please contact Amy Rathbone, Espresso Communications, on +61 2 8016 2220 or igea@espressocomms.com.au. Serious as, bro: NZ study reveals games’ benefits 2017-08-14T00:00:40Z serious-as-bro-nz-study-reveals-games-benefits Wellington, New Zealand – 14 August 2017 – Kiwis have embraced the opportunities video and computer games present in health, aged care, school, learning and work settings, according to new research by Bond University and the Interactive Games & Entertainment Association (IGEA). Digital New Zealand 2018 studied 807 New Zealand households and 2,288 individuals of all ages in those households, with more than half (59%) of parents reporting their children have used video games for school curriculum, compared to 38 per cent in 2016. Dr Jeff Brand, lead author of the report and Bond University Professor, said the number of older New Zealanders playing video games is also on the up, and for good reason. “There are certain stereotypes that society has created about video games – and our research breaks every one of them,” said Dr Brand. “Over 65s continue to make up the largest group of players new to games, and they’re playing to achieve specific health and ageing outcomes. We have also seen a significant uptake of games in schools and the workplace. Games play a fundamental role in how we connect, stay healthy, and learn.” New Zealanders are looking to games for positive ageing. Almost 90 per cent of adults surveyed say they believe video games can increase mental stimulation, 76 per cent state video games help fight dementia, and half of respondents agreed playing games can help increase mobility. Kiwis also value play for better general health, stating playing games can improve thinking skills (85%), improve dexterity (76%) and manage pain (52%). Kiwis are increasingly utilising games in the workplace. A third of New Zealanders have used games to improve work knowledge, and one in four have learnt health and safety rules with the help of games designed for this purpose. Games also make a significant contribution to the economy. Digital game sales grew at a compound annual growth rate of 20 per cent over the last three years. Three-quarters of Kiwis agreed making games locally benefits the New Zealand economy. Ron Curry, CEO of IGEA, said: “This research gives us the data to support the anecdotes that we hear every day. The medium has been accepted and normalised. Moreover, because they’re so engaging and enjoyable, we’re seeing games move to serve uses beyond entertainment in education, health and business training. That’s where the medium gets really exciting.” Other key findings from Digital New Zealand 2018 include: · Kiwis consume games just like other entertainment media – Ninety-eight per cent of homes with children have computer games, eight out of 10 own multiple devices. 85 minutes is the average daily total of all game play. · The modern face of gaming – Two-thirds of all Kiwis play video games; 47% of players are female; 73% of players are aged 18 years or older; the average player age is 34. · Call for diversity – 62% of adult players say games need more age diversity in characters. About Digital New Zealand 2018 Digital New Zealand 2018 is the fifth study in a series of national research that began in 2009. The report, which is based on national random sample, looks at the demographics of Kiwis who play games, play habits, behaviours and attitudes. About IGEA IGEA is an industry association representing the business and public policy interests of New Zealand and Australian companies in the computer and video games industry. IGEA’s members publish, develop, market and/or distribute interactive games and entertainment content and related hardware including mobile and handheld games. For more information, please visit www.igea.net. Media spokespeople available · Ron Curry, CEO of IGEA · Dr Jeff Brand, Professor, Bond University, and lead author of the report · Case studies and subject matter experts For all interview requests, please contact Amy Rathbone, Espresso Communications, on +61 2 8016 2220 or igea@espressocomms.com.au. PHOTO & VIDEO OPPORTUNITY | Your Shot Melbourne DJ Showcase - Passionate Contestants and Awesome Headliners | Saturday 12th & Sunday 13th August 2017 2017-08-09T23:30:00Z photo-video-opportunity-your-shot-melbourne-dj-showcase-passionate-contestants-and-awesome-headliners-saturday-12th-sunday-13th-august-2017 ** PHOTO & VIDEO OPPORTUNITY ** Photo/Video opportunity: Interview Headline Acts - Passionate VIC Contestants - Your Shot Director & Founder - Head Trainers Available for interview: Steve Pillemer - Your Shot Director and Founder, who has taken Your Shot from Australia to global markets including USA and China Sippy and 15 Grams – Your Shot alumni now running The DJ Academy, they have coached some of the brightest up and coming DJ talent, produce music and have both international and local residencies on their resume Contestants – diverse group of young Aussies with a serious passion for music who have learnt the tricks of the DJ trade for the past 6 weeks, with the hope to carve out a career within the tough music industry Local Headliners ­– Melbourne-grown talent including Orkestrated, Jesse James, YROR? and Short Round. Event Details: WHAT: Your Shot presented by Alcatel DJ Showcase WHEN: Saturday 12th and Sunday 13th August 12pm - 8.30pm WHERE: Royal Melbourne Hotel, 629 Bourke Street, Melbourne, VIC 3000 Background: Your Shot presented by Alcatel, is an Australian DJ competition (in its 8th year) which anyone can enter, with or without experience, the only requirement is a passion for music. This year, saw 10,000 young Aussies register. 360 were selected across Brisbane, Sydney and Melbourne for a 6-week intensive training course from some of the industry’s best at The Training Academy. On the weekend, 120 Melbourne contestants will battle it out for 2017 bragging rights and the opportunity to experience and perform at a leading global music festival, alongside world-famous DJs. Your Shot presented by Alcatel is a one-of-a-kind local DJ competition that provides a unique opportunity for Aussies with little or no DJ experience to transform their passion for music into a career. Taking the east coast by storm, 2017 will see 800 contestants trained by some of Australia’s best DJ talent over six weeks at The Academy and then perform in the hopes of taking home the title of Your Shot 2017 winner. “Your Shot isn’t about the end goal, it is about the beginning, helping aspiring DJs take the first steps to follow their passion for music. I want them to look up at their favourite DJ and think it’s an achievable goal, not just a dream”, said Your Shot Director, Steve Pillemer. "Your Shot is so much more than a competition, it’s a family, a community. We are thrilled to have established Melbourne DJ’s come and support our up-and-coming artists. We can't wait for a stellar 2017 showcase", he added. Carmel McGregor, one of the 120 contestants to perform in the Melbourne Showcase. Carmel is seriously passionate about music and after hearing of friends who had previously competed in Your Shot she was determined to enter, despite living in Adelaide. Over the past 2-months, Carmel has made the 8-hour commute between Adelaide to Melbourne in order to attend the Your Shot meetings and training sessions. McGregor says the commute has definitely been worth it, “I’ve been meeting so many new people and absorbing so much information, and have enjoyed every single minute of it!” Sippy is a Your Shot alum and now runs The Academy, the institute that trains some of Australia’s brightest DJ talent including the Your Shot contestants. As a result of her experience in the Your Shot competition, she says, “I love sharing my knowledge and I love being able to shape the next generation of DJs.” For more information, please contact Rachael Blasina at rachael@closer.com.au or 0428 073 703. Revolutionary emerging author from Mt Isa takes fantasy world by storm. 2017-08-08T04:29:21Z revolutionary-emerging-author-from-mt-isa-takes-fantasy-world-by-storm In March of this year, emerging fantasy author Melissa H. North launched her debut novel at a local Headspace event in Mt Isa, North Queensland, to a captive audience of youth and adults alike. Since then, it has been a whirlwind of activity both on and offline as this inspirational author continues to express her creative skill to the world. Following a flurry of interviews through ABC North West and the Northwest Star, three international 5-Star reviews from noted reviewers Readers’ Favorite, and an immediate distribution contract, North has implemented a second print run of 500 as demand grows for the first book in her fantasy fiction series The Halfling. In the later part of 2017, North is not resting on her current success as she prepares to release her first compilation of short stories in the steampunk genre titled A Confabulated Compendium of Anecdotes. Along with Book 2 of The Halfling and a steampunk novel The Secret Diary of Leonardo in development, North is preparing to hit South-East Queensland on a whirlwind tour which includes numerous book signings and attendance of the Brisbane Comic Con event in September. Beginning with featuring at the Rodeo Street Markets in Mt Isa in August, North heads to Brisbane in September where she mixes a series of signings at over 5 bookstores, including franchise leaders Dymocks, before she makes her debut appearance at Comic Con. However, her highlight moment will be when she joins fellow author and MS sufferer, Michelle Heynen, as they scale the Story Bridge to raise awareness for MS. IGEA welcomes new members Wicked Witch and Nvidia 2017-08-02T23:41:40Z igea-welcomes-new-members-wicked-witch-and-nvidia Sydney, Australia – 3 August 2017 – The Interactive Games & Entertainment Association (IGEA) has expanded its membership, welcoming independent games developer Wicked Witch and technology company Nvidia as members. Wicked Witch, an independent Melbourne-based games developer, has been making successful games for 16 years, including original games, games under license and games for major publishers and corporate partners. Wicked Witch has also used games technology and techniques for commercial applications and to create training tools and solutions. By joining IGEA, Wicked Witch will work with other successful Australian developers Big Ant Studios, Well Placed Cactus and Nnooo on shaping IGEA’s ever expanding policy and advocacy discussion across all sectors of the video games industry. Daniel Visser, Managing Director, Wicked Witch, said: “We have been watching the work IGEA has been doing to advocate for the games development sector and have also had the opportunity to participate in submissions they have prepared on behalf of the industry. We have been impressed by IGEA’s professionalism and practices, and have become a member so we can assist in driving the games industry forward.” Nvidia is well-known in gaming circles as the high tech company that invented the GPU (graphics processing unit), which has been used to conjure up virtual worlds within video games and Hollywood films. More recently, GPU has been applied to general-purpose and artificial intelligence computing. Nvidia has joined IGEA as an Associate Member, a membership category reserved for organisations that operate within the wider video game industry and may have slightly different requirements to traditional publishers, distributors and developers, yet wish to gain value and benefit from working with the association and its members. IGEA’s other Associate Members include Gamespot, IGN, ReedPop (PAX Australia) and Showdown. Greg Arthurton, Head of Consumer Products Division ANZ, Nvidia, said: “PC gaming is one of the fastest growing segments within the video games industry. It is a natural progression for Nvidia to now formalise our position as a true leader in PC gaming by joining other industry leaders within IGEA.” Ron Curry, CEO of IGEA, said: “Our task is to represent the diverse interests of the video game industry, and having members from all corners of the sector allows us to speak with one clear and unified voice. This unified voice helps us advance the industry forward and assist games to gain the recognition they deserve - both as an industry with the potential to be a significant contributor to exports, employment and the knowledge economy, as well as a favourite past time enjoyed by most Australians.” -Ends- About IGEA The Interactive Games & Entertainment Association proactively represents companies that publish, market and/or distribute interactive games and entertainment content. IGEA aims to further advance the industry and the business interests of its members through informing and fostering relationships with the public, the business community, government and other industry stakeholders. IGEA is administered by a Board of Directors and supported by the CEO, Ron Curry. For more information, please visit www.igea.net. To read IGEA’s recent submission to the ECRC’s Inquiry into the Future of Australia’s Video Game Development Industry click here. Media Contact Espresso Communications for IGEA Corrie McLeod/Amy Rathbone igea@espressocomms.com.au 02 8016 2200