The PRWIRE Press Releases https:// 2020-05-25T02:59:18Z ESL and Menulog partner ahead of highly anticipated ESL ANZ Championships 2020-05-25T02:59:18Z esl-and-menulog-partner-ahead-of-highly-anticipated-esl-anz-championships 25 May 2020 - Australia’s favourite food delivery service, Menulog and ESL Australia, the local division of the world’s largest esports company, ESL, have today announced a first-ever ‘food partnership’  for the upcoming season of the ESL ANZ Championship (ESL ANZ Champs).  With a natural link between gaming and food delivery, this new partnership is another step in Menulog’s support of the esports community and will bring with it a number of exciting initiatives for players and fans.  Menulog’s Marketing Director, Simon Cheng, said: “We’re excited to kick off our partnership with ESL, launching with the broadcasts of the ESL ANZ Champs over the coming months. We know esports is a real passion of so many of our customers and the broader community and so we’re proud to be able to support ESL and get behind this rapidly growing sport.  “Food and sport is a natural fit, even more so when you’re doing it from your own home! We’re encouraging all fans to keep their eyes peeled for Menulog in live streams and for some great incentives we have planned throughout the partnership.”  James Fletcher, Product Manager, ESL Australia said: “This partnership is a natural fit for the ESL ANZ Champs - whenever our broadcast team needs lunch or dinner delivered, we’ve always chosen Menulog. We’re excited to deliver Australian esports fans some new segments in our broadcasts that showcase Menulog’s services, and look forward to seeing the response.” The ESL ANZ Champs is broadcast weekly on twitch.tv/esl_australia. ### For all media enquiries, please contact:  Alex Blaikie | PR Manager, ESL Australia press.aus@eslgaming.com +61 401 947 878 More information about the partnership between ESL and Menulog can be found on press.eslgaming.com and pro.eslgaming.com/anz. About Menulog  Menulog is Australia’s home-ground online food delivery service with the greatest choice of both restaurants and cuisine types on offer. Menulog connects more than 2.6 million active customers with over 19,600 local restaurants via its websites and native mobile apps. Menulog offers more than 90 different cuisines that can be delivered to more than 87 percent of the addressable population. Download the Menulog Apps via the App Store of Google Play. Follow Facebook.com/menulog.com.au and @menulog. Menulog is part of global group, Just Eat Takeaway.com. About ESL  ESL is the world’s largest esports company. Founded in 2000, ESL has been shaping the industry across the most popular video games with numerous online and offline esports competitions. The company operates high profile, branded international leagues and tournaments under the ESL Pro Tour including ESL One, Intel® Extreme Masters, ESL Pro League, and other premier stadium-size tournaments, to more clearly define the path from zero to hero. ESL also produces the ESL National Championships, grassroots amateur cups, and matchmaking systems, creating a world where everybody can be somebody. With offices all over the world, ESL is leading esports innovation on a global scale through the combination of global ESL competitions, amateur leagues, publisher activations, and more. ESL is a part of MTG, the leading international digital entertainment group. About.eslgaming.com UBISOFT ANNOUNCES SIX MASTERS 2020 WITH A $50,000 PRIZE POOL 2020-04-23T00:18:22Z ubisoft-announces-six-masters-2020-with-a-50-000-prize-pool SYDNEY, Australia – April 23 2020 – Today, Ubisoft, in partnership with ESL Australia, announced the return of the Six Masters, the first stage in the premier Rainbow Six Siege tournament of the Oceanic region, which will run in an online format for 2020.   Six Masters 2020 will include the following teams, including LFO who will make their Six Masters debut after defeating Yura in the Open Qualifiers last weekend: Elevate TBD Wildcard Team SiNister Pittsburgh Knights Fury Kanga Esports LFO   The Six Masters will officially kick off April 28 & 29, with teams competing every Tuesday and Wednesday evening from 7:00PM AEST in a single round-robin bracket and best-of-two matches (with overtime) across 14 playdays. The top four teams with the most points by the end of the online league will then battle it out online in a double-elimination bracket, for the Six Masters 2020 title. This will take place on July 4-5 and the $50,000 (AUD) prize pool will be split as per below:  1st: $15,000 2nd: $11,000 3rd: $8,000 4th: $6,000 5th: $4,000 6th: $3,000 7th: $2,000 8th: $1,000   The Six Masters 2020 marks the start of the transition into the new regional esports system that was announced at the Six Invitational 2020 in February, with more information as to how this will fit within the global format to be shared at a later date. The entire tournament will be livestreamed on the main Rainbow 6 Esports Twitch and YouTube channels. To view the Six Masters tournament details please visit the official ESL Six Masters page.    For more information about the Six Masters 2020 please visit the official Ubisoft website and follow Rainbow 6 at twitter.com/rainbow6anz. About ESL ESL is the world’s largest esports company. Founded in 2000, ESL has been shaping the industry across the most popular video games with numerous online and offline esports competitions. The company operates high profile, branded international leagues and tournaments under the ESL Pro Tour including ESL One, Intel® Extreme Masters, ESL Pro League, and other premier stadium-size tournaments, to more clearly define the path from zero to hero. ESL also produces the ESL National Championships, grassroots amateur cups, and matchmaking systems, creating a world where everybody can be somebody. With offices all over the world, ESL is leading esports innovation on a global scale through the combination of global ESL competitions, amateur leagues, publisher activations, and more. ESL is a part of MTG, the leading international digital entertainment group. about.eslgaming.com About Tom Clancy’s Rainbow Six Siege Alongside a thriving professional esports scene and a community of over 55 million registered players, Tom Clancy’s Rainbow Six Siege puts players in the middle of a fast-paced, ever-evolving multiplayer experience grounded in the selection of unique Operators. Using the right mix of tactics and destruction, Rainbow Six teams engage their enemies in sieges, where both sides have exclusive skills and gadgets at their disposal. Defenders prepare by transforming the environments around them into modern strongholds, while attackers use recon drones to gain intel for carefully planning their assault. With access to dozens of Operators inspired by real world counter-intelligence agents from around the globe, players can choose exactly how they want to approach each challenge they encounter. Through the constant addition of new Operators and maps that add to the depth of both strategy and combat, the unpredictability of each round of Rainbow Six Siege sets a new bar for intensity and competition in gaming. About Ubisoft Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2018-19 fiscal year Ubisoft generated Net Bookings of €2,029 million. To learn more, please visit www.ubisoft.com. © 2020 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are registered trademarks in the US and/or other countries Western Union Sponsors ESL ANZ Champs Prize Pool 2020-03-20T01:12:56Z western-union-sponsors-esl-anz-champs-prize-pool 20 March 2020 - ESL Australia, local division of the world’s largest esports company, has successfully sealed a sponsorship deal for the ESL ANZ Championship 2020 with Western Union, a global leader in cross-border, cross-currency money movement and payments.  Western Union will sponsor a prize pool of AUD$20,000 to be awarded to the players and teams that best manage in-game resources. Western Union’s motivation for the sponsorship stems from its mission of bringing people together via money movement paving the way for individuals who cross borders to live and work. These individuals  realize their life’s aspirations, including enjoying life, while also concurrently supporting their family and loved ones back home.  "I’m excited to be able to bring Western Union into esports,” said Graeme Du Toit, Partnerships Manager at ESL. “As we connect the ESL ANZ Champs with the ESL Pro Tour this year and send our players around the world, there’s a strong alignment with what Western Union does." "I’m equally as excited that Western Union is transferring money into our prize pool and offering our players a chance at increased rewards from participating in ANZ Champs,” Du Toit said.  “Sports brings the world together, and Western Union is driven by our passion for connecting families and communities, helping them move money for a better world,” said Mark Strathern, Head of Digital Go-to-market, Western Union, Asia Pacific. “We are pleased to collaborate with ESL, giving players exciting chances to win prizes. This collaboration will bring millions of fans and players together, enabling us to reach our customers and global audiences in a new way.” The ESL ANZ Champs kicked off at the start of March, with regular broadcasts from 6pm onwards during the week. To learn more about or watch the action, click here. To learn more about Western Union, click here. ---- For press assets, click here: https://drive.google.com/drive/folders/14VYVXCMlMypVNPgZIRfDb6uqHIojDwBz?usp=sharing For more: https://pro.eslgaming.com/anz/csgo/2020/03/western-union-sponsors-esl-anz-champs-prize-pool-%ef%bb%bf/ ESL ANZ Champs joins the ESL Pro Tour for StarCraft II 2020-03-06T01:58:28Z esl-anz-champs-joins-the-esl-pro-tour-for-starcraft-ii Sydney, Australia, 6 March, 2020 - Today ESL has announced the addition of the ESL ANZ Champs as an official pathway to the ESL Pro Tour for StarCraft II. The new integration provides players across Oceania and South-East Asia (SEA) a clear route into four (4) Masters level events throughout the year.   “With the addition of StarCraft II to the ESL ANZ Champs, we’re excited to also unveil this new global pathway for players in our league.” said James Fletcher, Product Manager at ESL Australia. “Competing at an ESL Pro Tour Masters level event is an aspiration that we hope many local players share, and we look forward to seeing our region represented on the global stage.”   In 2020, StarCraft II in the ESL ANZ Champs will feature four (4) qualifier events that will offer the region’s top competitors a pathway into ESL Pro Tour Master level events. In Season 1 2020, all players will be able to compete for a single slot into DreamHack Dallas and DreamHack Valencia. In Season 2, players will have the opportunity to compete amongst the world’s best at DreamHack Montreal and one additional Masters level event, to be announced.   StarCraft II in the ESL ANZ Champs this year will allow players from a broader regional pool across Oceania and South-East Asia to compete, including players from countries such as Australia, New Zealand, India, Indonesia, Malaysia, Singapore, Thailand, Philippines and Vietnam. Each qualifier will consist of three stages: Open Qualifiers, Group Stage and Playoffs, whilst featuring a whopping $6,600USD (over $9,000AUD as of 12/02/2020) in prize money and the prestigious global pathway to each respective event.   ANZ Champs Qualifier Dates: DreamHack StarCraft II Masters Dallas Qualifier: 3rd - 19th of April, 2020 DreamHack StarCraft II Masters Valencia Qualifier: 29th of May to 7th June, 2020 DreamHack StarCraft II Masters Montreal Qualifier: 24th of July to 2nd of August, 2020 StarCraft II Masters Event Qualifier: Late 2020 – 2021   For more information, and to sign up, players can visit the official ESL ANZ Champs website at pro.eslgaming.com/anz/sc2   --ENDS--   Media Contact Details: Alex Blaikie | PR & Social Manager, ESL Australia E: a.blaikie@eslgaming.com M: 0401 947 878   Media Contact Details: Dan Chiappini | Senior Communications Manager, Blizzard Entertainment Australia and New Zealand. E: dchiappini@blizzard.com  M: 0419 652 040     ABOUT ESL: ESL is the world’s largest esports company. Founded in 2000, ESL has been shaping the industry across the most popular video games with numerous online and offline esports competitions. The company operates high profile, branded international leagues and tournaments under the ESL Pro Tour including ESL One, Intel® Extreme Masters, ESL Pro League, and other premier stadium-size tournaments, to more clearly define the path from zero to hero. ESL also produces the ESL National Championships, grassroots amateur cups, and matchmaking systems, creating a world where everybody can be somebody. With offices all over the world, ESL is leading esports innovation on a global scale through the combination of global ESL competitions, amateur leagues, publisher activations, and more. ESL is a part of MTG, the leading international digital entertainment group. about.eslgaming.com   About Blizzard Entertainment, Inc. Best known for blockbuster hits including World of Warcraft®, Hearthstone, Overwatch®, the Warcraft, StarCraft®, and Diablo® franchises, and the multifranchise Heroes of the Storm®, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry’s most critically acclaimed games. Blizzard Entertainment’s track record includes twenty-two #1 games* and numerous Game of the Year awards. The company's online gaming service, Battle.net®, is one of the largest online-gaming services in the world, with millions of active players.   *Sales and/or downloads, based on internal company records and reports from key distributors.   Intel® Extreme Masters headlines Melbourne Esports Open in 2020 2020-02-11T00:01:04Z intel-extreme-masters-headlines-melbourne-esports-open-in-2020 Melbourne, Australia – Tuesday 11 February 2020 – ESL, the world's largest esports company, in collaboration with TEG Live, a leading promoter of live entertainment, today announced that the 2020 edition of the Melbourne Esports Open™ (MEO) will be headlined by Intel® Extreme Masters (IEM), the longest-running global professional esports tournament circuit in the world featuring a US $250 000 prize pool. The Melbourne Esports Open™ (MEO) in conjunction with Intel Extreme Masters will be held at Melbourne & Olympic Parks across Saturday 22 and Sunday 23 August, 2020. This is the first year that MEO will feature a global headline tournament, boasting a prize pool of US$250,000 and a line-up of the best Counter-Strike: Global Offensive (CS:GO) teams from around the world. August 2020 will mark the fourth anniversary for IEM in Australia and the first time in the Victorian capital.  IEM Melbourne 2020, which takes over Rod Laver Arena, will be the Australian Masters stop as part of the ESL Pro Tour, a global tour connecting all ESL & Dreamhack competitions, with an aggregated prize pool of over US$5 million. Participating teams also have the chance to win an additional US$1 million as part of the Intel® Grand Slam, the prize for the first team to win four or more of the previous ESL and DreamHack Masters-level events inside a span of ten events.  “Australian Counter-Strike fans are second to none, and when we had the opportunity to bring IEM to Melbourne, to headline the Melbourne Esports Open, it was a perfect fit.” said ESL Vice President Pro Gaming Michal “CARMAC” Blicharz. “Australians have always generated atmospheres that could not be matched by anything else. Coming back for 2020 was a top priority, and the Melbourne Esports Open was a natural match. It will open Intel Extreme Masters to a broader audience and provide CS:GO fans a richer event experience" he added. As well as being able to view the world’s best Counter Strike: Global Offensive (CS:GO) players live in an arena setting, attendees of IEM Melbourne 2020 will have the chance to meet their esports idols face-to-face at signing sessions, and participate in giveaways from partners and sponsors at the IEM Expo. The immersive gaming and esports experience will feature the latest PC and VR games, all powered by Intel’s leading gaming technology. Intel® Managing Director Sales and Marketing Group, Asia Pacific and Japan Territory, Santhosh Viswanathan said, “We’re excited for IEM to headline the Melbourne Esports Open. By bringing these two events together, we’re taking what was already Australia’s biggest esports weekend in IEM and making it an even bigger spectacle for fans. We’re also looking forward to showcasing Intel’s gaming ecosystem of products that top esports leagues use to deliver a world-class experience to gamers as well as the gaming community.” Victorian Minister for Tourism, Sport and Major Events Martin Pakula said that Melbourne was the esports and digital games capital of Australia. “We host major events of all shapes and colours in Victoria and it’s fantastic that we can be a leader in esports,” Mr Pakula said. “More than half of Australia’s digital games companies are based here, so the local jobs story is just as compelling as the on-screen action.” IEM Melbourne 2020 Arena Ticket Details The general public will have the opportunity to choose between an IEM Arena Single Day Ticket ($69 AUD), Weekend ($139 AUD), Weekend Premium Ticket ($229 AUD) and Global Elite tickets ($999 AUD). In addition, all ticket types will offer ground pass access to Melbourne Esports Open 2020. Melbourne Esports Open 2020 Ticket Details Ticket options are MEO Ground Pass Single Day ($25 AUD) and Weekend ($39 AUD). Melbourne Esports Open 2020 tickets holders, will gain access to a first come, first serve unreserved general admission section of Rod Laver Arena to experience IEM Melbourne 2020. Tickets for MEO 2020 and IEM Melbourne 2020 will go on sale at 10am AEDT, Friday 14 February via www.ticketek.com.au. The Melbourne Esports Open is presented with the support of the Victorian Government via its tourism and major events agency Visit Victoria. For more information on IEM Melbourne 2020, visit their Twitter and Facebook or the official IEM Melbourne 2020 website at iem.gg/melbourne2020. For more information on the Melbourne Esports Open, visit their Twitter, Facebook, Instagram or its official website at https://melbourneesportsopen.com.au/. ### Media contact detailsDouble Jump CommunicationsSonia Hengsonia@doublejump.com.au0487 442 872 Expressions of interest for IEM Melbourne 2020 media passes and access: http://esl.gg/melbournepress2020 ABOUT ESL ESL, a part of the international digital entertainment group MTG, is the world's largest esports company, leading the industry across the most popular video games with numerous online and offline competitions. It operates high profile, branded international and national leagues and tournaments such as the Intel® Extreme Masters, ESL One, ESL National Championships and other top tier stadium-size events, as well as grassroots amateur cups, leagues and matchmaking systems. ESL covers a broad field of services in gaming technology, event management, advertising and television production, fully catering to the needs of the esports ecosystem. With offices in North America, Germany, Russia, France, Poland, Spain, China, and partners in many other countries, it has a truly global footprint (www.eslgaming.com). ABOUT INTEL® EXTREME MASTERS  Intel® Extreme Masters - Intel® Extreme Masters is the longest-running global professional esports tournament circuit in the world. Started in 2006 by Intel and ESL, the competition has now traveled to over 30 cities around the globe and conducted tournaments for 11 different competitive gaming titles. Esports fans from more than 180 countries regularly make IEM events record-breakers in terms of stadium attendance and viewership, with the tournament’s inaugural event in Australia in May 2017 marking the fifth continent for the global competitive circuit. Throughout more than 75 IEM events, over US $11 million in prize money has been awarded to some of the world’s top esports talent (www.intelextrememasters.com). ABOUT TEG LIVE TEG Live is wholly owned by TEG, Asia Pacific’s leading ticketing, live entertainment and data analytics company. TEG Live is a dynamic and diverse promoter of live content in music, sport, family entertainment, esports and exhibitions. TEG Live connects millions of fans every year with unique live experiences and adds value to events with hospitality and sponsorship services. For more information, visit: http://www.teglive.com.au ABOUT VISIT VICTORIA Visit Victoria is the State of Victoria’s primary tourism, business and major events company, leading the sector in creating, curating and communicating Victoria’s inspiring experiences to maximise visitation. Established in July 2016, Visit Victoria brings the best of Tourism Victoria, Victorian Major Events Company and Melbourne Convention Bureau under one brand that capitalises on commercial opportunities in an increasingly competitive and dynamic global tourism market. The team operates in a collaborative and agile environment that informs, connects and partners with industry and the Victorian State Government to amplify Victoria's profile. The ESL ANZ Champs Returns With A New Look For 2020 2020-02-07T05:37:47Z the-esl-anz-champs-returns-with-a-new-look-for-2020 Sydney, Australia, February 5 - Today ESL announced the return of the ESL ANZ Champs for 2020, with a new name and focus for the program in its 5th year. Counter-Strike: Global Offensive will debut as a launch title in the ESL ANZ Champs, with two more unannounced titles to be detailed at a later date. “Moving into 2020 and a new decade, we felt it was the right time to embrace a clean visual identity for our national championships.” said Brad Baldwin, Product Development Head at ESL Australia. “As well as a new social & broadcast look, the ESL ANZ Champs takes on a new name, which speaks to our continued development as an authentic, local product for an Australian & New Zealand audience.” Season Format  In Season 1 2020, Counter-Strike: Global Offensive in the ESL ANZ Champs will further solidify its position as the premier CS:GO tournament for Australia & New Zealand competitors. The first season is set to run over multiple weeks of competition,  with every match of the group stage, playoffs, and finals broadcasted from the ESL Studios in Sydney. “Esports in Australia & New Zealand is evolving rapidly, with players at the top echelons of competition now setting their sights on further global opportunities.” said James Fletcher, Product Manager at ESL. “We are in the unique position at ESL to provide pathways that enable players to compete on the world stage, and look forward to announcing further details on global opportunities soon.” Open Qualifiers Counter-Strike: February 29th, May 1st, https://pro.eslgaming.com/anz/csgo --ENDS-- Media Contact Details:  Alex Blaikie | PR & Social Manager, ESL Australia E: a.blaikie@eslgaming.com M: 0401 947 878 ABOUT ESL: ESL, a part of the international digital entertainment group MTG, is the world's largest esports company, leading the industry across the most popular video games with numerous online and offline competitions. It operates high profile, branded international and national leagues and tournaments such as the Intel® Extreme Masters, ESL One, ESL National Championships and other top tier stadium-size events, as well as grassroots amateur cups, leagues and matchmaking systems. ESL covers a broad field of services in gaming technology, event management, advertising and television production, fully catering to the needs of the esports ecosystem. With offices in North America, Germany, Russia, France, Poland, Spain, China, and partners in many other countries, it has a truly global footprint (www.eslgaming.com). ESL and DreamHack Enter Three-Year Agreement With Blizzard Entertainment 2020-01-07T23:17:28Z esl-and-dreamhack-enter-three-year-agreement-with-blizzard-entertainment Cologne, Germany & Irvine, Calif. - Jan. 7, 2020 - ESL and DreamHack, both part of the leading international entertainment group MTG, are today announcing a three-year-long strategic agreement with Blizzard Entertainment. The world’s largest esports company and the premier gaming lifestyle festival organizer will create new ESL Pro Tour formats for both StarCraft® II and Warcraft® III: Reforged™, with Blizzard providing a respective prize pool of over US $1.8 million and over US $200,000 for the first season. Taking over from the StarCraft II World Championship Series, the new ESL Pro Tour StarCraft II will feature tournaments on a minimum of four different continents with the global finals moving from BlizzCon® to Intel® Extreme Masters Katowice. Additionally, ESL and DreamHack are building a new competitive platform for Warcraft III: Reforged by introducing the new ESL Pro Tour Warcraft III: Reforged. After the successful introduction of ESL Pro Tour for CS:GO in September 2019, ESL and DreamHack are proud to announce the second and third games to be incorporated into the global circuit created for players, fans and partners. The competition aims to create a complete path for aspiring players, a compelling story to follow for existing RTS fans, a transparent structure for new esports fans, and viable, high-exposure opportunities for brands and media partners. The communities of Blizzard Entertainment’s real-time strategy (RTS) games have been going strong for the past 20+ years. Over that time, they have nurtured rivalries, created stars and cemented StarCraft and Warcraft as two of the top global esports. “We feel extremely honored to establish a new home for RTS esports fans and be responsible for two of the most prestigious esports titles of all time,” said Sebastian Weishaar, CPO at ESL. “ESL and DreamHack are deeply rooted within Blizzard esports games and have built ecosystems around them for years now. Tying both StarCraft II and Warcraft III into the ESL Pro Tour narrative is our contribution to these passionate communities and will provide both titles with a promising platform to continue writing esports history.” "We are both proud and humbled by the fact that Blizzard has chosen DreamHack and ESL to take the lead for competitive StarCraft II and Warcraft III moving forward,” said DreamHack co-CEO, Marcus Lindmark. "This strengthens our joint position as the top tournament organizers in the market with a unique combination of reach and knowledge, and an extensive and successful history. It also provides us with an incredible opportunity to cater to the historical Starcraft II and Warcraft III esports communities, who have played a very important role in the development of modern day esports." “We are so proud that StarCraft II and Warcraft III are home to two of the most passionate, storied and devoted communities in esports history,” said J. Allen Brack, President of Blizzard Entertainment. “Both ESL and DreamHack have been long-standing partners for our esports, and we want to give our players, talent, content creators and fans the stability inherent in a long-term relationship, keeping these communities thriving for years to come.” “This deal is a great step forward for StarCraft II esports and creates an exciting new esports scene around Warcraft III: Reforged,” said Pete Vlastelica, President and CEO of Activision Blizzard Esports. “We’re deeply committed to bringing the best in competitive entertainment to fans and players around the world, and we’re thrilled to expand our collaboration with ESL and DreamHack in support of that effort.” The ranking and qualifying format for the ESL Pro Tour StarCraft II is based on the proven model of Blizzard’s existing WCS system. The first season of the StarCraft II tour comprises seven tournaments in total, including both Katowice 2020 and Katowice 2021 to allow new players to make their way to the top. Two IEM competitions and four DreamHack tournaments will lead up to the Masters Championship at Intel Extreme Masters Katowice 2021. Warcraft III: Reforged esports will consist of one ESL competition and three DreamHack tournaments, culminating in a Championship tournament in 2020. In addition to both ESL Pro Tours, weekly ESL Open Cups will be held for the wider amateur and grassroots community. For more information on the circuit tournaments format please visit the official ESL website for StarCraft II and Warcraft III, as well as the StarCraft II esports site for more information on the closing of WCS. Follow ESL on Twitter (StarCraft II / Warcraft III: Reforged) and on Facebook (StarCraft II / Warcraft III: Reforged). To learn more about the games, check out the official sites for StarCraft II and Warcraft III: Reforged.    ### Assets: Attached, Trailer: https://www.youtube.com/watch?v=lAmuinAufys ESL is the world’s largest esports company. Founded in 2000, ESL has been shaping the industry across the most popular video games with numerous online and offline esports competitions. The company operates high profile, branded international leagues and tournaments under the ESL Pro Tour including ESL One, Intel® Extreme Masters, ESL Pro League, and other premier stadium-size tournaments, to more clearly define the path from zero to hero. ESL also produces the ESL National Championships, grassroots amateur cups, and matchmaking systems, creating a world where everybody can be somebody. With offices all over the world, ESL is leading esports innovation on a global scale through the combination of global ESL competitions, amateur leagues, publisher activations, and more. ESL is a part of MTG, the leading international digital entertainment group. about.eslgaming.com   DreamHack is all about entertainment for the digital generation. Founded in 1994 as a BYOC LAN party, DreamHack grew over 20 years to a global phenomenon as the digital festival for today’s youth, hosted throughout Europe and North America. DreamHack festivals feature multiple esports competitions, live music, exhibitions, creative competitions, LAN party, cosplay and much more. DreamHack helped pioneer esports and continues to be one of the largest global producers of esports content. Millions of viewers tune in from all over the world to watch DreamHack broadcasts every year. DreamHack events welcomed over 310,000 visitors in 2018. More information is available at dreamhack.com. DreamHack is part of leading international digital entertainment group MTG. More information at mtg.com. About MTG AB   MTG (Modern Times Group MTG AB (publ.)) (www.mtg.com) is a strategic and operational investment holding company in esports and gaming entertainment. Born in Sweden, the shares are listed on Nasdaq Stockholm (‘MTGA’ and ‘MTGB’). About Blizzard Entertainment, Inc. Best known for blockbuster hits including World of Warcraft®, Hearthstone®, Overwatch®, Warcraft®, StarCraft®, and Diablo® franchises, and the multifranchise Heroes of the Storm®, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry’s most critically acclaimed games. Blizzard Entertainment’s track record includes twenty-two #1 games* and numerous Game of the Year awards. The company's online gaming service, Battle.net®, is one of the largest in the world, with millions of active players.   About Activision Blizzard Esports Activision Blizzard Esports (ABE) is responsible for the development, operation, and commercialization of Activision Blizzard’s professional gaming properties including the Overwatch League™, the Call of Duty® League™, Call of Duty Challengers™, Hearthstone® Masters, StarCraft® II esports, Warcraft® III: Reforged™, and the World of Warcraft® Arena World Championship and Mythic Dungeon International, among others. ABE also operates Tespa, the leader in collegiate esports. It is ABE’s vision to be the most innovative, scalable, and valuable developer of global competitive entertainment.   *Sales and/or downloads. Based on internal company records and reports from key distributors.   Contacts Mark Van Lommel Activision Blizzard Esports – Senior PR Manager 949-955-1380 x61147 MVanLommel@blizzard.com Eric Elliott Activision Blizzard Esports – PR Coordinator 949-955-1380 x64722 ESElliott@blizzard.com Oliver Carrà MTG – Public Relations Director +46 708 666 433 oliver.carra@mtg.com Lisa Schwarz / Isabel Krause ESL Gaming – Global Communications +49 151 72509575 / +49 172 3176537 l.schwarz@eslgaming.com / i.krause@eslgaming.com Per Sjölin DreamHack – Press and PR Manager +46 730 25 31 99 per.sjolin@gmail.com ESL One to Host First-Ever CS:GO Major in Rio, Brazil 2019-12-11T22:56:19Z esl-one-to-host-first-ever-cs-go-major-in-rio-brazil ESL, the world’s largest esports company, today announced that it will bring ESL One powered by Intel® to Rio De Janeiro, Brazil, as part of the new ESL Pro Tour. The Counter-Strike: Global Offensive (CS:GO) tournament has been officially designated as a Major Championship by Valve Corporation, making it the first-ever CS:GO Major held in Brazil. Following a month-long race to the top, the playoffs of ESL One Rio will be held at the Jeunesse Arena from May 21-24, 2020, where the world's top eight CS:GO teams from Europe, Americas, Asia-Pacific and CIS will battle for the US$1Million prize pool as well as a point toward the Intel® Grand Slam.  “We are extremely excited and proud to host the next Major in Brazil,” said Ulrich Schulze, Senior Vice President Product at ESL. “Our aim is to bring pure esports moments to the most passionate fans around the world and reward them by creating a unique experience on all levels. With teams from all over the world having a chance to qualify and making their way to the final, we expect the matches to be incredible and the crowd to be the loudest we have ever seen.”   “Intel is excited to bring to Brazil this important ESL championship. The gaming and esports market has grown exponentially in the past years not only in Brazil, but also around the world, and we continue our mission to invest and develop leading gaming products focused on this market,” said Carlos Augusto Buarque, Marketing Director of Intel Brazil. ESL One Rio provides an unparalleled opportunity for the Brazilian community to get closer to the world elite of CS:GO players. By bringing a Major to one of the largest CS:GO fanbases in the world, ESL, Intel and Valve will deliver a full month of top tier esports competition to fans in Brazil: April 26 -  May 3: The Minors will feature a total of 32 teams, with 8 teams per region (EU, Americas, Asia and CIS) determined through online qualifiers. Each Minor will determine the two best teams per region, narrowing the field to eight teams that will proceed directly to the Challenger Stage.  Third place teams from every region will compete in a Play-In for another two spots in the Challenger Stage. May 11 - May 14: The Challenger Stage will feature 16 teams in total: ten teams from the Minors and six invited teams ranked 9 through 14 at the Berlin Major.  May 16 - May 19: The Legends Stage will give eight teams that made it through the Challenger stage and the top-tier elite CS:GO teams ranked 1-8 at the CS:GO Major in Berlin a shot to get one step closer to winning the lion’s share of US$1 million. May 21- May 24: Eight teams that made it through the Legends Stage will face each other in the play-offs at the Champions Stage, which will take place at the Jeunesse Arena. The play-offs will be played in a best of three single-elimination mode, culminating in the Grand Final on May 24 on Jeunesse’s main stage. ESL One Rio will be a Championship category tournament in the ESL Pro Tour and will offer its winner a chance to complete the Intel Grand Slam. Any team that wins any six ESL Pro Tour Masters tournaments or four Masters tournaments including one or more Major or Masters Championship event (IEM Katowice or ESL One Cologne) inside a span of ten events will win the Intel Grand Slam prize of US$1,000,000. The tournament will be ESL’s 7th CS:GO Major since ESL One Katowice 2014 and its 3rd tournament in Brazil after ESL Pro League Season 4 in São Paulo in 2016 and ESL One Belo Horizonte in 2018.  The previous ones were among the fastest selling events in the company’s history. Last year’s ESL One attracted over 11,000 passionate attendees on each of the three tournament days and reached a peak concurrent viewership with over 583,000 viewers. More than 7.5 million hours of content were consumed by the online audience in total.   Tickets will go on sale on Thursday, December 12th at 4PM CET / 12PM BRT and range in price between R$320 for a premium ticket in the first ticket wave and R$50 for a Thursday / Friday ticket. More details on tournaments and game titles will be announced in the coming weeks. For more information, please visit the official website and follow ESL CS:GO on Twitter and Facebook. ### ESL is the world’s largest esports company. Founded in 2000, ESL has been shaping the industry across the most popular video games with numerous online and offline esports competitions. The company operates high profile, branded international leagues and tournaments under the ESL Pro Tour including ESL One, Intel® Extreme Masters, ESL Pro League, and other premier stadium-size tournaments, to more clearly define the path from zero to hero. ESL also produces the ESL National Championships, grassroots amateur cups, and matchmaking systems, creating a world where everybody can be somebody. With offices all over the world, ESL is leading esports innovation on a global scale through the combination of global ESL competitions, amateur leagues, publisher activations, and more. ESL is a part of MTG, the leading international digital entertainment group. about.eslgaming.com ESL ONE TO DEBUT DOTA 2 MAJOR IN LOS ANGELES IN 2020 2019-11-19T23:52:13Z esl-one-to-debut-dota-2-major-in-los-angeles-in-2020 LOS ANGELES -- November 19, 2019 -- ESL, the world’s largest esports company, today announced it will bring ESL One powered by Intel® to Los Angeles on March 20 through 22, 2020, at the historic Shrine Auditorium in Downtown Los Angeles. This marks the first time that ESL will host a Dota 2 tournament on the West Coast. ESL One Los Angeles will also be the first Dota 2 Major in the United States since 2016. Teams compete over their share of US $1,000,000. “Los Angeles is known for world class entertainment and that is exactly what we aim to deliver with the L.A. Major,” said Ulrich Schulze, Senior Vice President of Product at ESL. “We are finally bringing our ESL Dota 2 flagship competition to the US West Coast for the first time and we are proud to deliver world-class Dota 2 action to the local community. With ESL One Los Angeles, we will put a stake in the ground to engage the US-based Dota 2 community and introduce one of our most iconic tournaments to a new location: the Shrine Auditorium conveying an absolute unique feel.”   ESL One Los Angeles 2020 will feature 16 of the world’s best Dota 2 teams competing for their share of the US$1,000,000 prize pool and the ESL One trophy. To qualify for the group stages at ESL One Los Angeles, teams will battle their way through three phases of online qualifiers, which are set to take place February 9-14. From March 14 through 19, teams will then battle for their chance to compete on the main stage at the Shrine Auditorium in front of thousands of eager Dota 2 fans on March 20 - 22.   The ESL One Los Angeles holds 15,000 DPC points for the teams, leading their way to The International. The play-offs concluding on March 22 follow the TI’s schedule format. Being the third out of five Majors within the Dota 2 Pro Circuit, ESL One L.A. stirs up the tension for The International significantly.   In addition to the competition, fans will have the opportunity to experience a variety of great side activities, including signing sessions with the teams and talents, a Dota artist area, and more. Tickets for ESL One Los Angeles 2020 will go on sale on Nov 21st 11am PST ranging in price between US $54 and US $225. To stay up to date on the latest ESL One Los Angeles news, follow ESL One Dota 2 on Twitter and Facebook and visit the official website.   ###   About ESL ESL is the world’s largest esports company. Founded in 2000, ESL has been shaping the industry across the most popular video games with numerous online and offline esports competitions. The company operates high profile, branded international leagues and tournaments under the ESL Pro Tour including ESL One, Intel® Extreme Masters, ESL Pro League, and other premier stadium-size events, to more clearly define the path from zero to hero. ESL also produces the ESL National Championships, grassroots amateur cups, and matchmaking systems, creating a world where everybody can be somebody. With offices all over the world, ESL is leading esports innovation on a global scale through the combination of global ESL competitions, amateur leagues, publisher activations, and more. ESL is a part of MTG, the leading international digital entertainment group. about.eslgaming.com. Intel® Extreme Masters Katowice 2020 to feature US$500,000 Prize Pool as the First Masters Championship CS:GO Tournament of the ESL Pro Tour 2019-09-17T04:41:50Z intel-extreme-masters-katowice-2020-to-feature-us-500-000-prize-pool-as-the-first-masters-championship-cs-go-tournament-of-the-esl-pro-tour Cologne, Germany – September 10, 2019—Intel and ESL, the world’s largest esports company, will once again bring the Intel® Extreme Masters (IEM) to Katowice, Poland, on February 28 through March 1, 2020. In addition to being  part of the Intel® Grand Slam, next year’s IEM Katowice at the iconic Spodek Arena represents the first CS:GO Masters Championship tournament held by ESL within the new ESL Pro Tour. IEM Katowice 2020 will feature premier Counter-Strike: Global Offensive (CS:GO) action, the IEM Expo, and exciting onsite activities. Throughout a week long of competition, 16 of the world’s top CS:GO teams will battle for their share of the US$ 500,000 prize pool, the first ever Masters Champion title, and a point toward the Intel® Grand Slam: ●       February 28 – March 1: The mainstage competition will take place inside the legendary Spodek Arena, where the six advancing teams will battle it out in playoffs, culminating in the grand finals where the winners will be crowned.   “Here in Katowice we do not only remember but also make espo rts history. This Intel® Extreme Masters will be very special in that respect,” said Michal Blicharz, Vice President of Pro Gaming at ESL. “When it first took place in 2013 it started the era of esports mega tournaments. Now, a new era starts for us with the first ever Masters Championship of the ESL Pro Tour.” IEM Katowice 2020 will be the first Masters Championship ever held within ESL Pro Tour, the highest level of competition in the world’s largest CS:GO circuit of over twenty tournaments all over the world. IEM Expo, the leading esports and gaming tradeshow, will be held at the International Congress Center (ICC). The three-day expo from February 28 through March 1 will invite IEM attendees to test and experience the industry’s top brands through immersive onsite activations, technology demonstrations, and stations for gaming, content creation, and more. “Intel Extreme Masters is an amazing event bringing together incredible emotions of both fans and players along with the most advanced technology and thrilling games. Being involved in these outstanding gaming moments is in the very DNA of Intel and we are proud to be a part of this amazing journey. Together with ESL we have elevated esports to levels previously unimagined.” - said Krzysztof Jonak, EMEA Territory Billings Accounts Director at Intel. IEM Katowice 2020 will offer more exciting esports moments by hosting the championships of additional first-class gameplay, including the Quake Pro League Stage 2 Finals. Over two days, twenty-four of the best Quake players worldwide will battle to be crowned the new Quake World Champion at IEM Expo Katowice 2020.  In 2019, ESL and Intel® welcomed 174,000 fans across two weekends, resulting in the most viewed CS:GO competition in ESL’s history with 157 million hours of content consumed by 230 million fans on multiple platforms. IEM Katowice will become the home of esports for the eighth consecutive year in 2020, representing the 78th stop of Intel® Extreme Masters. Tickets for IEM Katowice 2020 will be on sale in late October. Additional details will be announced in the coming weeks, including competing teams, onstage talent, ticketing information, and more. For more information, please visit the tournament website and follow Intel®  Extreme Masters on Twitter and Facebook. ### About ESL ESL is the world’s largest esports company. Founded in 2000, ESL has been shaping the industry across the most popular video games with numerous online and offline competitions. It operates high profile, branded international leagues and tournaments such as ESL One, Intel® Extreme Masters, ESL Pro League and other top tier stadium-size events, as well as ESL National Championships, grassroots amateur cups and matchmaking systems, defining the path from zero to hero as short as possible. With offices all over the world, ESL is leading esports forward on a global scale. ESL is a part of MTG, the leading international digital entertainment group. https://about.eslgaming.com/ About Intel® Extreme Masters Intel® Extreme Masters is the longest running global pro gaming tour in the world. Started in 2006 by ESL and Intel, the competition features the world's best gamers in multiple esport titles. With IEM having over a decade of history, it is considered one of the most prestigious and traditional events in the world. (intelextrememasters.com) ESL's major tournaments record 90% growth in viewership by increasing esports content worldwide in 2019 2019-08-14T01:34:16Z esl-s-major-tournaments-record-90-growth-in-viewership-by-increasing-esports-content-worldwide-in-2019 (Cologne) 13th of August 2019 - ESL, the world’s largest esports company, today reported significant growth across multiple metrics for major ESL tournaments. Over the course of the first seven months of 2019, average minute audience (+90%), hours watched (+190%) and video views (+55%) have all heavily increased as a result of fans tuning into ESL One, Intel Extreme Masters and ESL Pro League tournaments, shattering the numbers recorded in 2018*.   The top four months across this time period recorded large spikes from major ESL competitions, such as Intel® Extreme Masters Katowice in March, which set the record as the most watched ESL tournament series of all time with more than 174,000 attendees over the course of two weekends. In May, both ESL One Birmingham and Intel Extreme Masters Sydney surpassed the previous viewership figures from last year’s tournaments. ESL Pro League Occitanie in June also broke its all-time viewership records, making this season the most watched in the league’s history. ESL One Cologne in July clocked the most hours watched for a non-major CS:GO tournament, and was sold-out for the fourth consecutive year. Following the brand refresh in January, the viewer experience at all major tournaments has significantly improved, resulting in significant growth across nearly all metrics.   “This growth in viewership and interest is humbling to see,” said Ralf Reichert, CEO at ESL. “ESL’s open ecosystem enables us to work with a variety of games that allows ESL to build standout, innovative properties such as IEM Katowice, ESL One Cologne and Birmingham and see them thrive and grow over the years. We will continue to go that extra mile for a world where everybody can be somebody, creating a path for everybody to participate in these tournaments to build memorable moments for players, fans, partners."   ESL 2019 milestones   ●      Intel Grand Slam completed at ESL One Cologne in record time   ESL One Cologne, widely known as “The Cathedral of Counter-Strike,” sold out four years in a row, and recorded 12.3 million hours watched, resulting in a new record for most hours watched for a non-major CS:GO tournament. Winners Team Liquid took home a total of $1,115,000 for winning first place and completing the second ever Intel Grand Slam, a prize for winning four premier ESL and DreamHack Masters tournaments inside a stretch of ten, in a record time of 63 days.   ●      ESL Pro League revamp   The ESL Pro League Season 9 and its Finals in Occitanie at the Sud de France Arena broke its all-time viewership records. By doubling video views to 66.6 million compared to Season 8, and reaching over 16.1 million hours watched, this was the most watched Season of Pro League in its history.   ●      ESL One Birmingham sets Dota 2 viewership record   ESL One Birmingham, United Kingdom's largest esports tournament surpassed the highest viewership for an ESL One Dota 2 event thus far. The tournament reached a new peak record of 306,070 concurrent viewers tuning into the broadcast, which is a rise of 12.4% since it’s last record during the Hamburg Major in 2017. Hours watched also saw a very significant rise with over 7.6 million hours consumed over the course of the Dota 2 filled weekend.   ●      IEM Sydney sets new record for Australian esports viewership   This year’s event surpassed all previous viewership records for an esports tournament held in Australia, with over 20 million viewers tuning in across the duration of the event. Counter-Strike fans across the world watched almost 10 million hours of content over the course of the event, up 16% vs. 2018. It was the tournament’s third stop in Sydney, and 75th stop globally since its inception in 2006.   ●      ESL and Intel welcomed 174,000 fans at world’s most attended esports tournament in Katowice   Along with 174,000 fans attending the tournaments and surrounding expo over the course of two weekends, 20 million people tuned in on each day, resulting in significant growth across major viewer metrics, and made the competition the most watched ESL tournament series of all time. The event was broadcast by both linear and digital partners worldwide, who produced and distributed content in 21 languages.   ●      ESL evolves its master brand   ESL had a significant role in shaping the industry in terms of broadcast, production and event experience across the world’s most prestigious esports brands and products, pioneering stadium tournaments and consistently breaking industry records. The brand refresh was a key cornerstone of ESL’s growth acceleration strategy, and  better integrated its partner brands by clarifying the path from zero to hero across ESL’s multiple leagues and tournaments, growing its massive fanbase.   More details about ESL can be found at the new corporate site of ESL at about.eslgaming.com. Please follow ESL on Twitter and Facebook to stay up to date with the latest esports competitions.   *All numbers excluding China.   ###   ESL is the world’s largest esports company. Founded in 2000, ESL has been shaping the industry across the most popular video games with numerous online and offline competitions. It operates high profile, branded international leagues and tournaments such as ESL One, Intel® Extreme Masters, ESL Pro League and other top tier stadium-size events, as well as ESL National Championships, grassroots amateur cups and matchmaking systems, defining the path from zero to hero as short as possible. With offices all over the world, ESL is leading esports forward on a global scale. ESL is a part of MTG, the leading international digital entertainment group. about.eslgaming.com INTERNATIONAL OVERWATCH LEAGUE SUPERSTARS TO CLOSE OUT THE MELBOURNE ESPORTS OPEN 2019-07-31T23:59:42Z international-overwatch-league-superstars-to-close-out-the-melbourne-esports-open Melbourne, Australia, 1 August 2019 – ESL and TEG Live have today announced that Overwatch LeagueTM team, Washington Justice, will become the first team in the League to play an international exhibition match, joining the winners of OverwatchTM Contenders Australia 2019 Season 2 at the Melbourne Esports Open™ on 1 September.   Six world-class Overwatch League players from Washington Justice, as well as coaching and team staff, will be travelling to Melbourne to participate in signing sessions, team meet and greets, and a special exhibition match.   After the conclusion of the Overwatch Contenders Australia Grand Final on 1 September, players from the Washington Justice will join members of the winning team, forming two “All-Star” line-ups and participating in a thrilling five map mixed exhibition match.   "The Justice is thrilled to have the opportunity to meet fans and play an exhibition match with the talented competitors in Australia. With the demands of our competitive schedule, it’s not often we get travel outside our region, so we’re looking forward to everything Melbourne and its local fans have in store." said Aaron "PRE" Heckman, Assistant General Manager - Washington Justice.   “Being able to showcase a top-tier international team like the Washington Justice at this year’s Melbourne Esports Open is a massive win for the event.” said Nick Vanzetti, SVP, Managing Director - ESL Asia-Pacific Japan. “I’ll be in the crowd cheering for our local representatives, and encourage every Overwatch® fan in Australia to attend this historic exhibition match.”   Two Days Full of Esports Content As well as the Overwatch Contenders Australia 2019 Season 2 Finals, the Melbourne Esports Open will feature open tournaments in more than 15 titles for fans to compete in across Melbourne & Olympic Parks, with popular battle royale, trading card, and fighting game tournaments confirmed so far. Attendees will also have the chance to experience The Monster, the largest inflatable obstacle course in the southern hemisphere, on Grand Slam Oval. Tickets are on sale now via MelbourneEsportsOpen.com.au.   - ends -   For more information, contact: Rebecca Wallisch | PPR Rebecca.Wallisch@ppr.com.au M +61 450 965 154   Alex Blaikie | ESL Australia press.aus@eslgaming.com M +61 401 947 878   Jordan Cameron | Blizzard Entertainment jcameron@blizzard.com M +61 403 000 865   Follow the Melbourne Esports Open on social media: https://www.facebook.com/MelbEsportsOpen/ https://www.instagram.com/melbesportsopen/ https://twitter.com/MelbEsportsOpen #MEO2019   ABOUT WASHINGTON JUSTICE: Established in 2018 as part of season 2’s franchise expansion, the Washington Justice participates in the South Atlantic division, and is one of twenty teams currently competing in Overwatch League. Owned by businessman and entrepreneur Mark Ein of Washington Esports Ventures, the organisation has deep roots in the Washington DC, and is the exclusive Overwatch franchise for Virginia, Maryland, and Washington DC.   ABOUT VISIT VICTORIA: Visit Victoria is the State of Victoria’s primary tourism, business and major events company, leading the sector in creating, curating and communicating Victoria’s inspiring experiences to maximise visitation. Established in July 2016, Visit Victoria brings the best of Tourism Victoria, Victorian Major Events Company and Melbourne Convention Bureau under one brand that capitalises on commercial opportunities in an increasingly competitive and dynamic global tourism market. The team operates in a collaborative and agile environment that informs, connects and partners with industry and the Victorian State Government to amplify Victoria's profile.   ABOUT ESL: ESL, a part of the international digital entertainment group MTG, is the world's largest esports company, leading the industry across the most popular video games with numerous online and offline competitions. It operates high profile, branded international and national leagues and tournaments such as the Intel® Extreme Masters, ESL One, ESL National Championships and other top tier stadium-size events, as well as grassroots amateur cups, leagues and matchmaking systems. ESL covers a broad field of services in gaming technology, event management, advertising and television production, fully catering to the needs of the esports ecosystem. With offices in North America, Germany, Russia, France, Poland, Spain, China, and partners in many other countries, it has a truly global footprint (www.eslgaming.com).   ABOUT TEG LIVE: TEG Live is wholly owned by TEG, Asia Pacific’s leading ticketing, live entertainment and data analytics company. TEG Live is a dynamic and diverse promoter of live content in music, sport, family entertainment, esports and exhibitions. TEG Live connects millions of fans every year with unique live experiences and adds value to events with hospitality and sponsorship services. For more information, visit: http://www.teglive.com.au   ABOUT JB HI-FI: JB Hi-Fi is Australia’s Largest Home Entertainment Retailer. Famous for low prices, the biggest brands and genuine personal service from our experienced specialist staff. JB Hi-Fi has a huge range of products across Consumer Electronics, Home Appliances, DVD and Blu-Ray, Music, Console and PC gaming.ABOUT FAIRFAX EVENTS & ENTERTAINMENT: Fairfax Events & Entertainment produces a portfolio of major events with an expanding calendar of culture, entertainment, food, sporting, business and family events attracting millions of participants each year. Fairfax Events & Entertainment partners with key stakeholders including advertisers, sponsors, charities, community groups, participants, sporting and government bodies. Some examples of the Fairfax Events are The Sun Herald City2Surf, Good Food Month, Night Noodle Markets, The Essential Baby & Toddler Show and American Express Open Air Cinemas.    OVERWATCH, OVERWATCH CONTENDERS, and OVERWATCH LEAGUE are trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries. GLOBAL GAMING PHENOMENON FORTNITE RETURNS TO THE MELBOURNE ESPORTS OPEN 2019-06-18T00:02:22Z global-gaming-phenomenon-fortnite-returns-to-the-melbourne-esports-open Melbourne, Australia - June 18, 2019 - ESL and TEG Live have today announced that this year’s Melbourne Esports Open™ will feature the return of the smash hit from Epic Games, Fortnite.   Across the weekend of Saturday 31 August and Sunday 1 September, Fortnite fans will be able to join the action on an expanded “Fortnite Stage” in Margaret Court Arena, with action from the stage being broadcast in front of a live audience and online. Fans will also have the chance to play alongside popular content creators including ‘The Misfits’ on stage, with open tournaments running throughout both show days.   Melbourne & Olympic Parks is fast becoming an epicentre for Fortnite after the successful running of the “Fortnite Summer Smash” at this year’s Australian Open.   Fortnite will also be featured with the “Fortnite Free-Play Field” – an area within the “JB Hi-Fi Game On Zone” which in 2019 expands into Melbourne Arena – offering attendees the chance to get hands-on with one of twenty consoles that will be available for play across the weekend.   Each day, an all-ages dance competition will give entrants the chance to get up on stage and perform their favourite Fortnite dance moves, with prizes up for grabs for the best performances. Senior Vice President of ESL Asia-Pacific Japan, Nick Vanzetti said; "Fortnite was a massive part of the Melbourne Esports Open last year, with players of all ages competing on stage in Margaret Court Arena.  We're excited to show Fortnite fans what we have in store for MEO 2019."   Following the success of the inaugural Melbourne Esports Open™ in 2018, which saw 12,000 esports fans attend across the two days, the 2019 event will expand to include activities within Rod Laver Arena, Margaret Court Arena, Melbourne Arena and Grand Slam Oval.   Ticket Information Fans can enjoy a weekend at the Open from as little as $37.90 (Junior 2-day Ground Pass), with single-day tickets starting at $19.90 (Junior Saturday Ground Pass).  For tickets and further information head to the Melbourne Esports Open website http://melbourneesportsopen.com.au or ticketek.com.au.   The Melbourne Esports Open is presented with the support of the Victorian Government via its tourism and major events agency Visit Victoria.   - ends -   For more information, contact: Alex Blaikie - PR | ESL Australia press.aus@eslgaming.com   Pamela Philip – PPR Pamela.Philip@ppr.com.au T +61 2 9818 0929M +61 478 701 734   Follow the Melbourne Esports Open on social media: https://www.facebook.com/MelbEsportsOpen/ https://www.instagram.com/melbesportsopen/ https://twitter.com/MelbEsportsOpen #MEO2019   ABOUT VISIT VICTORIA Visit Victoria is the State of Victoria’s primary tourism, business and major events company, leading the sector in creating, curating and communicating Victoria’s inspiring experiences to maximise visitation. Established in July 2016, Visit Victoria brings the best of Tourism Victoria, Victorian Major Events Company and Melbourne Convention Bureau under one brand that capitalises on commercial opportunities in an increasingly competitive and dynamic global tourism market. The team operates in a collaborative and agile environment that informs, connects and partners with industry and the Victorian State Government to amplify Victoria's profile.   ABOUT ESL: ESL, a part of the international digital entertainment group MTG, is the world's largest esports company, leading the industry across the most popular video games with numerous online and offline competitions. It operates high profile, branded international and national leagues and tournaments such as the Intel® Extreme Masters, ESL One, ESL National Championships and other top tier stadium-size events, as well as grassroots amateur cups, leagues and matchmaking systems. ESL covers a broad field of services in gaming technology, event management, advertising and television production, fully catering to the needs of the esports ecosystem. With offices in North America, Germany, Russia, France, Poland, Spain, China, and partners in many other countries, it has a truly global footprint (www.eslgaming.com).   ABOUT TEG LIVE: TEG Live is wholly owned by TEG, Asia Pacific’s leading ticketing, live entertainment and data analytics company. TEG Live is a dynamic and diverse promoter of live content in music, sport, family entertainment, esports and exhibitions. TEG Live connects millions of fans every year with unique live experiences and adds value to events with hospitality and sponsorship services. For more information, visit: http://www.teglive.com.au   ABOUT JB HI-FI: JB Hi-Fi is Australia’s Largest Home Entertainment Retailer. Famous for low prices, the biggest brands and genuine personal service from our experienced specialist staff. JB Hi-Fi has a huge range of products across Consumer Electronics, Home Appliances, DVD and Blu-Ray, Music, Console and PC gaming.ABOUT FAIRFAX EVENTS & ENTERTAINMENT: Fairfax Events & Entertainment produces a portfolio of major events with an expanding calendar of culture, entertainment, food, sporting, business and family events attracting millions of participants each year. Fairfax Events & Entertainment partners with key stakeholders including advertisers, sponsors, charities, community groups, participants, sporting and government bodies. Some examples of the Fairfax Events are The Sun Herald City2Surf, Good Food Month, Night Noodle Markets, The Essential Baby & Toddler Show and American Express Open Air Cinemas.    ABOUT EPIC GAMES: Founded in 1991, Epic Games is the creator of Fortnite, Unreal, Gears of War, Shadow Complex, and the Infinity Blade series of games. Epic's Unreal Engine technology, which brings high-fidelity, interactive experiences to PC, console, mobile, AR, VR and the Web, is freely available at unrealengine.com. The Epic Games store offers a handpicked library of games, available at epicgames.com. Follow @EpicGames for updates.     INTEL® EXTREME MASTERS SYDNEY SETS NEW RECORD FOR AUSTRALIAN ESPORTS VIEWERSHIP 2019-05-30T02:26:27Z intel-extreme-masters-sydney-sets-new-record-for-australian-esports-viewership Sydney, Australia - 27 May 2019 - Intel® Extreme Masters (IEM) Sydney, Australia's biggest esports tournament, is now in the history books, with Team Liquid winning the tournament and taking home the lion’s share of US$250,000 in front of a packed Qudos Bank Arena. In an intense final lasting five maps, Team Liquid took the win over Fnatic to secure themselves a spot in esports history as champions at the tournament’s third stop in Sydney, and 75th stop globally since its inception in 2006. This year’s event, held across May 3-5, surpassed all previous viewership records for an esports tournament held in Australia, with over 20 million viewers tuning in across the duration of the event. Counter-Strike fans across the world watched almost 10 million hours of content over the course of the event, up 16% vs. 2018. On social media, users made over 36,000 tweets related to IEM Sydney 2019, while content surrounding the tournament was viewed over 55 million times across all platforms. “IEM Sydney is a truly world-class event, and seeing our broadcast reach over 20 million people around the world is a testament to the quality of the tournament.” said Nick Vanzetti, MD & Senior Vice President of ESL APJ. “Between those who watched online and the 7,500 fans who attended each day of the main event, there is a growing appetite in Australia for the highest level of Counter-Strike.” “We owe the continued success of Intel Extreme Masters Sydney to the esports community in Australia and around the world, which continues to grow at an incredible pace,” said John Bonini, Vice President and General Manager of VR, Gaming and Esports at Intel. “This community is why Intel keeps fueling this growth with more esports, more great content for PC gamers and more innovation when it comes to performance and power.” IEM Expo Attendees at the event were able to immerse themselves in the latest PC gaming technology and titles. The Intel® Showcase featured the latest 9th Gen Intel® Core™ i7 and Intel® Core™ i9 processors for gaming and VR. Attendees also had the chance to purchase the latest pc gaming products from Intel partners and engage in competitive gaming on Intel’s leading gaming technology, including the Intel® Hades Canyon NUC at the Intel® Channel Pavilion. ### Media contact detailsAlex Blaikie - PR, ESL Australia - press.aus@eslgaming.com Press photos: https://photos.eslgaming.com/Press IEM Sydney Press Kit: http://bit.ly/30nfyT4 Intel® Extreme Masters Sydney 2019 is presented by ESL in collaboration with TEG Live and held at TEG’s flagship venue, Qudos Bank Arena. ESL is the world’s largest esports company. Founded in 2000, ESL has been shaping the industry across the most popular video games with numerous online and offline competitions. It operates high profile, branded international leagues and tournaments such as ESL One, Intel® Extreme Masters, ESL Pro League and other top tier stadium-size events, as well as ESL National Championships, grassroots amateur cups and matchmaking systems, defining the path from zero to hero as short as possible. With offices all over the world, ESL is leading esports forward on a global scale. ESL is a part of MTG, the leading international digital entertainment group. https://about.eslgaming.com/ TEG Live is wholly owned by TEG, Asia Pacific’s leading ticketing, live entertainment and data analytics company. TEG Live is a dynamic and diverse promoter of live content in music, sport, family entertainment, esports and exhibitions. TEG Live connects millions of fans every year with unique live experiences and adds value to events with hospitality and sponsorship services. For more information: TEG Live Website: http://www.teglive.com.au ESL and Intel welcomed 174,000 fans at world's most attended esports event and most watched ESL CS:GO tournament ever 2019-03-28T00:35:32Z esl-and-intel-welcomed-174-000-fans-at-world-s-most-attended-esports-event-and-most-watched-esl-cs-go-tournament-ever ESL, the world’s largest esports company, and Intel Corporation, one of the leading brands in esports, celebrated the conclusion of the most successful esports tournaments series in one location, hosting both flagship tournament series ESL One powered by Intel and the Intel® Extreme Masters (IEM) World Championship in the iconic Spodek Arena in Katowice, Poland. The final stop for the 13th Intel Extreme Masters season saw the world’s best esports athletes marking historic achievements, record-breaking attendance and online viewership, as well as a growing business forum for esports professionals. More than $2.5 million in prize money was awarded to the world’s best teams and players competing in Counter-Strike: Global Offensive (CS:GO), Dota 2, StarCraft II, Fortnite and other games - ESL’s largest cumulative prize pool to date.   Significant growth across major metrics Along with 174,000 fans attending the tournaments and surrounding expo over the course of two weekends, all the tournaments combined achieved 157 million hours watched and 232 million viewers (accumulated daily viewers over the duration of the entire event), a multiple of earlier years’ viewership and the most watched ESL tournament series of all time. The largest number of unique viewers on a single day was 20 million. The event was broadcast in both linear and digital partners worldwide, who produced and distributed content in 21 languages.   "The ESL esports week in Katowice is a guarantee of unforgettable moments and emotions, shattering expectations with record breaking attendance and viewership,” said Ralf Reichert, CEO at ESL. “We're humbled and proud to be able to come back to this audience every year and share these magic moments in the Spodek Arena with the whole esports world watching. Esports has a very exciting year ahead, which I’m very proud to say got kicked off at ESL One and Intel Extreme Masters Katowice."   "With 232 million online viewers and another 174,000 enthusiasts watching at Spodek Arena, IEM Katowice 2019 gave gaming fans the world-class event they’ve come to expect from ESL and Intel, said John Bonini, Vice President/GM of the VR, Gaming and Esports Group at Intel Corporation. “Intel is deeply committed to powering record-breaking esports experiences by delivering amazing PC performance and innovation to the gaming community."   Counter-Strike: Global Offensive The CS:GO tournament was the main highlight with more than 126 million hours watched and nearly 195 million viewers (accumulated daily viewers over the duration of the entire event), the recent $1 million Intel® Extreme Masters Katowice Counter-Strike: Global Offensive Major is officially the most-watched ESL CS:GO tournament ever. The tournament drew an average audience per minute (AMA) of 860,000 with a peak day of 1,330,000. After intense qualifiers and shocking upsets, it was ultimately the reigning Intel Grand Slam Champion Astralis making history in their victory over underdogs and fan favourites ENCE, winning two back-to-back Major championship titles in front of an at-capacity Spodek Arena crowd. The young Finnish runners up ENCE (previously ranked #17 in the ESL world ranking) introduced themselves on the world’s biggest stage by beating the world’s #2 Team Liquid and the #3 Natus Vincere. Four of their five members had never played a professional match on stage before. The result allowed ENCE to climb 12 positions in the ESL world ranking, which is yet another example that through ESL’s tournaments and leagues anybody can become somebody.   StarCraft II The$400,000 Intel Extreme Masters World Championship in StarCraft II was also the most viewed SC2 competition in ESL’s history. More than 5 million Unique Viewers (accumulated daily viewers over the duration of the entire event) watched Eo "soO" Yoon Soo, who had lost all 7 of the major SC2 finals he was featured in before, beating Kim “Stats” Dae-yeob 4-2 in the grand final. The first playoff matches took place at the Auditorium in front of a packed crowd. Fans tuned in at IEM Katowice 2019 SC2 for longer than 3.2 million hours (2018: 2.9 million HW and 3.5 million UV).   IEM Expo With multiple digital and linear distribution partners, an expanded esports festival, and the integration of cutting-edge technology, ESL broadened its commitment to lead esports on a global scale and create opportunities for fans and players at multiple levels. Similar to last year, the adjacent International Congress Center was home to the world’s largest esports-themed trade show, IEM Expo. The 26,000 square foot exhibition space highlighted esports stages as well as the newly redesigned Intel Technology Showcase, a must-see experience for esports fans. Additionally, ESL and The Esports Observer partnered to host the second installment of the Global Esports Forum: an exclusive esports conference for brands, sponsors, analysts, investors, and media, reflecting on a strong 2018 for the esports industry and highlighting areas for progress in 2019. The IEM Expo included various partner booths with computer gaming featuring powerful 8th Gen and 9th Gen Intel® Core i7™ & Core™ i9 Processor based systems.   Following two weekends of thrilling competitions and dramatic upsets, new winners lifted the ESL One and Intel Extreme Masters Katowice World Championship trophy. Winners of competitions in Katowice included: ●      ESL One: Dota 2: Team Secret edged out Gambit Esports to become the ESL One Katowice 2019 Dota 2 Champions. ●      IEM: Counter-Strike: Global Offensive: Astralis outplayed ENCE to win the Intel Extreme Masters Katowice 2019 CS:GO Major Championship and the lion’s share of the $1 million prize money. ●      IEM: StarCraft II: Eo "soO" Yoon Soo took the top prize over Kim “Stats” Dae-yeob to become the StarCraft II IEM Katowice 2019 Champion after eliminating World Champion Serral (Finland) during the playoffs and taking home more than US$150,000. ●      Intel Challenge Katowice 2019: A collaboration between Intel, ESL, and AnyKey to spotlight the best women’s CS:GO teams and advance diversity efforts in esports. In the end, Team Dignitas bested Counter Logic Gaming to win the Women’s CS:GO championship. ●      Guns of Boom: After a dominating 4:0, Noble was crowned the first Gods of Boom Kick-off Champions in Katowice. ●      ESL Katowice Royale Featuring Fortnite: The American Vinny "Vinny1x" Gilgan from TSM was crowned the best player in the solo format on the 2,500 m² Fortnite booth. Meanwhile, the 19-year-old Canadian Williams "Zayt" Aubin and his partner Rocco "Saf" Morales from the US won the duo tournament. For more information about Intel Extreme Masters, visit the official tournament website and browse the event photographs and video footage on IEM YouTube channel. The next stop for IEM will be Sydney, celebrating the 14th season kick-off with the 75th instalment of the longest-running global pro gaming circuit in the world where $2,350,000 was paid out during the last season. Please follow Intel Extreme Masters on Twitter and Facebook and visit the official website: intelextrememasters.com.   ###